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77 行
2.5 KiB
77 行
2.5 KiB
using System;
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using UnityEngine;
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namespace MLAgents.InferenceBrain.Utils
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{
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/// <summary>
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/// RandomNormal - A random number generator that produces normally distributed random numbers using the Marsaglia
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/// polar method (https://en.wikipedia.org/wiki/Marsaglia_polar_method)
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/// TODO: worth overriding System.Random instead of aggregating?
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/// </summary>
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public class RandomNormal
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{
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private readonly double m_mean;
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private readonly double m_stddev;
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private readonly System.Random m_random;
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public RandomNormal(int seed, float mean = 0.0f, float stddev = 1.0f)
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{
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m_mean = mean;
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m_stddev = stddev;
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m_random = new System.Random(seed);
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}
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// Each iteration produces two numbers. Hold one here for next call
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private bool m_hasSpare = false;
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private double m_spare = 0.0f;
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/// <summary>
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/// Return the next random double number
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/// </summary>
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/// <returns>Next random double number</returns>
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public double NextDouble()
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{
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if (m_hasSpare)
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{
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m_hasSpare = false;
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return m_spare * m_stddev + m_mean;
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}
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double u, v, s;
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do
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{
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u = m_random.NextDouble() * 2.0 - 1.0;
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v = m_random.NextDouble() * 2.0 - 1.0;
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s = u * u + v * v;
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} while (s >= 1.0 || s == 0.0);
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s = Math.Sqrt(-2.0 * Math.Log(s) / s);
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m_spare = u * s;
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m_hasSpare = true;
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return v * s * m_stddev + m_mean;
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}
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/// <summary>
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/// Fill a pre-allocated Tensor with random numbers
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/// </summary>
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/// <param name="t">The pre-allocated Tensor to fill</param>
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/// <exception cref="NotImplementedException">Throws when trying to fill a Tensor of type other than float</exception>
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/// <exception cref="ArgumentNullException">Throws when the Tensor is not allocated</exception>
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public void FillTensor(TensorProxy t)
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{
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if (t.DataType != typeof(float))
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{
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throw new NotImplementedException("Random Normal does not support integer tensors yet!");
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}
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if (t.Data == null)
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{
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throw new ArgumentNullException();
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}
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for (int i = 0; i < t.Data.length; i++)
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t.Data[i] = (float)NextDouble();
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}
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}
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}
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