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41 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TennisArea : MonoBehaviour {
public GameObject ball;
public GameObject agentA;
public GameObject agentB;
private Rigidbody ballRb;
// Use this for initialization
void Start ()
{
ballRb = ball.GetComponent<Rigidbody>();
MatchReset();
}
public void MatchReset()
{
float ballOut = Random.Range(6f, 8f);
int flip = Random.Range(0, 2);
if (flip == 0)
{
ball.transform.position = new Vector3(-ballOut, 6f, 0f) + transform.position;
}
else
{
ball.transform.position = new Vector3(ballOut, 6f, 0f) + transform.position;
}
ballRb.velocity = new Vector3(0f, 0f, 0f);
ball.transform.localScale = new Vector3(1, 1, 1);
ball.GetComponent<HitWall>().lastAgentHit = -1;
}
void FixedUpdate()
{
Vector3 rgV = ballRb.velocity;
ballRb.velocity = new Vector3(Mathf.Clamp(rgV.x, -9f, 9f), Mathf.Clamp(rgV.y, -9f, 9f), rgV.z);
}
}