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27 行
893 B
27 行
893 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.MLAgentsExamples
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{
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public class DirectionIndicator : MonoBehaviour
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{
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public Transform transformToFollow; //ex: hips or body
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public Transform targetToLookAt; //target in the scene the indicator will point to
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public float heightOffset;
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private Vector3 m_StartingPos;
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void OnEnable()
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{
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m_StartingPos = transform.position;
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}
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void Update()
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{
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transform.position = new Vector3(transformToFollow.position.x, m_StartingPos.y + heightOffset, transformToFollow.position.z);
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Vector3 m_WalkDir = targetToLookAt.position - transform.position;
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m_WalkDir.y = 0; //flatten dir on the y
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transform.rotation = Quaternion.LookRotation(m_WalkDir);
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}
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}
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}
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