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160 行
5.1 KiB
160 行
5.1 KiB
using System.Collections;
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using UnityEngine;
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using Unity.MLAgents;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.Sensors;
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public class HallwayAgent : Agent
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{
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public GameObject ground;
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public GameObject area;
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public GameObject symbolOGoal;
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public GameObject symbolXGoal;
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public GameObject symbolO;
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public GameObject symbolX;
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public bool useVectorObs;
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protected Rigidbody m_AgentRb;
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protected Material m_GroundMaterial;
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protected Renderer m_GroundRenderer;
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protected HallwaySettings m_HallwaySettings;
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protected int m_Selection;
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public override void Initialize()
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{
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m_HallwaySettings = FindObjectOfType<HallwaySettings>();
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m_AgentRb = GetComponent<Rigidbody>();
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m_GroundRenderer = ground.GetComponent<Renderer>();
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m_GroundMaterial = m_GroundRenderer.material;
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}
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public override void CollectObservations(VectorSensor sensor)
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{
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if (useVectorObs)
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{
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sensor.AddObservation(StepCount / (float)MaxStep);
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}
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}
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protected IEnumerator GoalScoredSwapGroundMaterial(Material mat, float time)
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{
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m_GroundRenderer.material = mat;
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yield return new WaitForSeconds(time);
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m_GroundRenderer.material = m_GroundMaterial;
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}
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public void MoveAgent(ActionSegment<int> act)
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{
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var dirToGo = Vector3.zero;
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var rotateDir = Vector3.zero;
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var action = act[0];
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switch (action)
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{
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case 1:
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dirToGo = transform.forward * 1f;
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break;
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case 2:
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dirToGo = transform.forward * -1f;
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break;
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case 3:
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rotateDir = transform.up * 1f;
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break;
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case 4:
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rotateDir = transform.up * -1f;
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break;
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}
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transform.Rotate(rotateDir, Time.deltaTime * 150f);
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m_AgentRb.AddForce(dirToGo * m_HallwaySettings.agentRunSpeed, ForceMode.VelocityChange);
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}
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public override void OnActionReceived(ActionBuffers actionBuffers)
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{
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AddReward(-1f / MaxStep);
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MoveAgent(actionBuffers.DiscreteActions);
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}
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void OnCollisionEnter(Collision col)
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{
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if (col.gameObject.CompareTag("symbol_O_Goal") || col.gameObject.CompareTag("symbol_X_Goal"))
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{
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if ((m_Selection == 0 && col.gameObject.CompareTag("symbol_O_Goal")) ||
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(m_Selection == 1 && col.gameObject.CompareTag("symbol_X_Goal")))
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{
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SetReward(1f);
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StartCoroutine(GoalScoredSwapGroundMaterial(m_HallwaySettings.goalScoredMaterial, 0.5f));
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}
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else
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{
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SetReward(-0.1f);
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StartCoroutine(GoalScoredSwapGroundMaterial(m_HallwaySettings.failMaterial, 0.5f));
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}
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EndEpisode();
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}
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}
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public override void Heuristic(in ActionBuffers actionsOut)
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{
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var discreteActionsOut = actionsOut.DiscreteActions;
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discreteActionsOut[0] = 0;
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if (Input.GetKey(KeyCode.D))
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{
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discreteActionsOut[0] = 3;
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}
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else if (Input.GetKey(KeyCode.W))
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{
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discreteActionsOut[0] = 1;
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}
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else if (Input.GetKey(KeyCode.A))
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{
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discreteActionsOut[0] = 4;
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}
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else if (Input.GetKey(KeyCode.S))
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{
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discreteActionsOut[0] = 2;
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}
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}
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public override void OnEpisodeBegin()
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{
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var agentOffset = -15f;
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var blockOffset = 0f;
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m_Selection = Random.Range(0, 2);
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if (m_Selection == 0)
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{
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symbolO.transform.position =
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new Vector3(0f + Random.Range(-3f, 3f), 2f, blockOffset + Random.Range(-5f, 5f))
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+ ground.transform.position;
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symbolX.transform.position =
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new Vector3(0f, -1000f, blockOffset + Random.Range(-5f, 5f))
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+ ground.transform.position;
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}
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else
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{
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symbolO.transform.position =
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new Vector3(0f, -1000f, blockOffset + Random.Range(-5f, 5f))
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+ ground.transform.position;
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symbolX.transform.position =
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new Vector3(0f, 2f, blockOffset + Random.Range(-5f, 5f))
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+ ground.transform.position;
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}
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transform.position = new Vector3(0f + Random.Range(-3f, 3f),
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1f, agentOffset + Random.Range(-5f, 5f))
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+ ground.transform.position;
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transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
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m_AgentRb.velocity *= 0f;
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var goalPos = Random.Range(0, 2);
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if (goalPos == 0)
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{
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symbolOGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position;
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symbolXGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position;
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}
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else
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{
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symbolXGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position;
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symbolOGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position;
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}
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}
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}
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