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24 行
881 B
24 行
881 B
using UnityEngine;
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namespace Unity.MLAgentsExamples
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{
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/// <summary>
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/// Utility class to allow a stable observation platform.
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/// </summary>
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public class OrientationCubeController : MonoBehaviour
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{
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//Public method to allow Agent to set look rotation of this transform
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public void UpdateOrientation(Transform rootBP, Transform target)
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{
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var dirVector = target.position - transform.position;
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dirVector.y = 0; //flatten dir on the y. this will only work on level surfaces
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var lookRot =
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dirVector == Vector3.zero
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? Quaternion.identity
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: Quaternion.LookRotation(dirVector); //get our look rot to the target
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//UPDATE ORIENTATION CUBE POS & ROT
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transform.SetPositionAndRotation(rootBP.position, lookRot);
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}
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}
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}
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