Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using NUnit.Framework;
using UnityEngine;
using Unity.MLAgents.Extensions.Sensors;
namespace Unity.MLAgents.Extensions.Tests.Sensors
{
public class ChannelHotShapeTests
{
GameObject testGo;
GridSensorComponent gridSensorComponent;
[SetUp]
public void SetupScene()
{
testGo = new GameObject("test");
testGo.transform.position = Vector3.zero;
gridSensorComponent = testGo.AddComponent<GridSensorComponent>();
}
[TearDown]
public void ClearScene()
{
Object.DestroyImmediate(testGo);
}
[Test]
public void OneChannelDepthOne()
{
string[] tags = { "Box", "Ball" };
int[] depths = { 1 };
Color[] colors = { Color.magenta };
GridObsTestUtils.SetComponentParameters(gridSensorComponent, tags, depths, GridDepthType.ChannelHot,
1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
var gridSensor = (GridSensor)gridSensorComponent.CreateSensors()[0];
var expectedShape = new InplaceArray<int>(10, 10, 1);
Assert.AreEqual(expectedShape, gridSensor.GetObservationSpec().Shape);
}
[Test]
public void OneChannelDepthTwo()
{
string[] tags = { "Box", "Ball" };
int[] depths = { 2 };
Color[] colors = { Color.magenta };
GridObsTestUtils.SetComponentParameters(gridSensorComponent, tags, depths, GridDepthType.ChannelHot,
1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
var gridSensor = (GridSensor)gridSensorComponent.CreateSensors()[0];
var expectedShape = new InplaceArray<int>(10, 10, 2);
Assert.AreEqual(expectedShape, gridSensor.GetObservationSpec().Shape);
}
[Test]
public void TwoChannelsDepthTwoOne()
{
string[] tags = { "Box", "Ball" };
int[] depths = { 2, 1 };
Color[] colors = { Color.magenta };
GridObsTestUtils.SetComponentParameters(gridSensorComponent, tags, depths, GridDepthType.ChannelHot,
1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
var gridSensor = (GridSensor)gridSensorComponent.CreateSensors()[0];
var expectedShape = new InplaceArray<int>(10, 10, 3);
Assert.AreEqual(expectedShape, gridSensor.GetObservationSpec().Shape);
}
[Test]
public void TwoChannelsDepthThreeThree()
{
string[] tags = { "Box", "Ball" };
int[] depths = { 3, 3 };
Color[] colors = { Color.magenta };
GridObsTestUtils.SetComponentParameters(gridSensorComponent, tags, depths, GridDepthType.ChannelHot,
1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
var gridSensor = (GridSensor)gridSensorComponent.CreateSensors()[0];
var expectedShape = new InplaceArray<int>(10, 10, 6);
Assert.AreEqual(expectedShape, gridSensor.GetObservationSpec().Shape);
}
}
}