您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
191 行
7.2 KiB
191 行
7.2 KiB
using UnityEngine;
|
|
using MLAgents;
|
|
using MLAgentsExamples;
|
|
using MLAgents.Sensors;
|
|
using MLAgents.SideChannels;
|
|
|
|
public class WalkerAgent : Agent
|
|
{
|
|
[Header("Specific to Walker")]
|
|
[Header("Target To Walk Towards")]
|
|
[Space(10)]
|
|
public Transform target;
|
|
|
|
Vector3 m_DirToTarget;
|
|
public Transform hips;
|
|
public Transform chest;
|
|
public Transform spine;
|
|
public Transform head;
|
|
public Transform thighL;
|
|
public Transform shinL;
|
|
public Transform footL;
|
|
public Transform thighR;
|
|
public Transform shinR;
|
|
public Transform footR;
|
|
public Transform armL;
|
|
public Transform forearmL;
|
|
public Transform handL;
|
|
public Transform armR;
|
|
public Transform forearmR;
|
|
public Transform handR;
|
|
JointDriveController m_JdController;
|
|
|
|
Rigidbody m_HipsRb;
|
|
Rigidbody m_ChestRb;
|
|
Rigidbody m_SpineRb;
|
|
|
|
FloatPropertiesChannel m_ResetParams;
|
|
|
|
public override void Initialize()
|
|
{
|
|
m_JdController = GetComponent<JointDriveController>();
|
|
m_JdController.SetupBodyPart(hips);
|
|
m_JdController.SetupBodyPart(chest);
|
|
m_JdController.SetupBodyPart(spine);
|
|
m_JdController.SetupBodyPart(head);
|
|
m_JdController.SetupBodyPart(thighL);
|
|
m_JdController.SetupBodyPart(shinL);
|
|
m_JdController.SetupBodyPart(footL);
|
|
m_JdController.SetupBodyPart(thighR);
|
|
m_JdController.SetupBodyPart(shinR);
|
|
m_JdController.SetupBodyPart(footR);
|
|
m_JdController.SetupBodyPart(armL);
|
|
m_JdController.SetupBodyPart(forearmL);
|
|
m_JdController.SetupBodyPart(handL);
|
|
m_JdController.SetupBodyPart(armR);
|
|
m_JdController.SetupBodyPart(forearmR);
|
|
m_JdController.SetupBodyPart(handR);
|
|
|
|
m_HipsRb = hips.GetComponent<Rigidbody>();
|
|
m_ChestRb = chest.GetComponent<Rigidbody>();
|
|
m_SpineRb = spine.GetComponent<Rigidbody>();
|
|
|
|
m_ResetParams = Academy.Instance.FloatProperties;
|
|
|
|
SetResetParameters();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add relevant information on each body part to observations.
|
|
/// </summary>
|
|
public void CollectObservationBodyPart(BodyPart bp, VectorSensor sensor)
|
|
{
|
|
var rb = bp.rb;
|
|
sensor.AddObservation(bp.groundContact.touchingGround ? 1 : 0); // Is this bp touching the ground
|
|
sensor.AddObservation(rb.velocity);
|
|
sensor.AddObservation(rb.angularVelocity);
|
|
var localPosRelToHips = hips.InverseTransformPoint(rb.position);
|
|
sensor.AddObservation(localPosRelToHips);
|
|
|
|
if (bp.rb.transform != hips && bp.rb.transform != handL && bp.rb.transform != handR &&
|
|
bp.rb.transform != footL && bp.rb.transform != footR && bp.rb.transform != head)
|
|
{
|
|
sensor.AddObservation(bp.currentXNormalizedRot);
|
|
sensor.AddObservation(bp.currentYNormalizedRot);
|
|
sensor.AddObservation(bp.currentZNormalizedRot);
|
|
sensor.AddObservation(bp.currentStrength / m_JdController.maxJointForceLimit);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loop over body parts to add them to observation.
|
|
/// </summary>
|
|
public override void CollectObservations(VectorSensor sensor)
|
|
{
|
|
m_JdController.GetCurrentJointForces();
|
|
|
|
sensor.AddObservation(m_DirToTarget.normalized);
|
|
sensor.AddObservation(m_JdController.bodyPartsDict[hips].rb.position);
|
|
sensor.AddObservation(hips.forward);
|
|
sensor.AddObservation(hips.up);
|
|
|
|
foreach (var bodyPart in m_JdController.bodyPartsDict.Values)
|
|
{
|
|
CollectObservationBodyPart(bodyPart, sensor);
|
|
}
|
|
}
|
|
|
|
public override void OnActionReceived(float[] vectorAction)
|
|
{
|
|
var bpDict = m_JdController.bodyPartsDict;
|
|
var i = -1;
|
|
|
|
bpDict[chest].SetJointTargetRotation(vectorAction[++i], vectorAction[++i], vectorAction[++i]);
|
|
bpDict[spine].SetJointTargetRotation(vectorAction[++i], vectorAction[++i], vectorAction[++i]);
|
|
|
|
bpDict[thighL].SetJointTargetRotation(vectorAction[++i], vectorAction[++i], 0);
|
|
bpDict[thighR].SetJointTargetRotation(vectorAction[++i], vectorAction[++i], 0);
|
|
bpDict[shinL].SetJointTargetRotation(vectorAction[++i], 0, 0);
|
|
bpDict[shinR].SetJointTargetRotation(vectorAction[++i], 0, 0);
|
|
bpDict[footR].SetJointTargetRotation(vectorAction[++i], vectorAction[++i], vectorAction[++i]);
|
|
bpDict[footL].SetJointTargetRotation(vectorAction[++i], vectorAction[++i], vectorAction[++i]);
|
|
|
|
|
|
bpDict[armL].SetJointTargetRotation(vectorAction[++i], vectorAction[++i], 0);
|
|
bpDict[armR].SetJointTargetRotation(vectorAction[++i], vectorAction[++i], 0);
|
|
bpDict[forearmL].SetJointTargetRotation(vectorAction[++i], 0, 0);
|
|
bpDict[forearmR].SetJointTargetRotation(vectorAction[++i], 0, 0);
|
|
bpDict[head].SetJointTargetRotation(vectorAction[++i], vectorAction[++i], 0);
|
|
|
|
//update joint strength settings
|
|
bpDict[chest].SetJointStrength(vectorAction[++i]);
|
|
bpDict[spine].SetJointStrength(vectorAction[++i]);
|
|
bpDict[head].SetJointStrength(vectorAction[++i]);
|
|
bpDict[thighL].SetJointStrength(vectorAction[++i]);
|
|
bpDict[shinL].SetJointStrength(vectorAction[++i]);
|
|
bpDict[footL].SetJointStrength(vectorAction[++i]);
|
|
bpDict[thighR].SetJointStrength(vectorAction[++i]);
|
|
bpDict[shinR].SetJointStrength(vectorAction[++i]);
|
|
bpDict[footR].SetJointStrength(vectorAction[++i]);
|
|
bpDict[armL].SetJointStrength(vectorAction[++i]);
|
|
bpDict[forearmL].SetJointStrength(vectorAction[++i]);
|
|
bpDict[armR].SetJointStrength(vectorAction[++i]);
|
|
bpDict[forearmR].SetJointStrength(vectorAction[++i]);
|
|
}
|
|
|
|
void FixedUpdate()
|
|
{
|
|
// Set reward for this step according to mixture of the following elements.
|
|
// a. Velocity alignment with goal direction.
|
|
// b. Rotation alignment with goal direction.
|
|
// c. Encourage head height.
|
|
// d. Discourage head movement.
|
|
m_DirToTarget = target.position - m_JdController.bodyPartsDict[hips].rb.position;
|
|
AddReward(
|
|
+0.03f * Vector3.Dot(m_DirToTarget.normalized, m_JdController.bodyPartsDict[hips].rb.velocity)
|
|
+ 0.01f * Vector3.Dot(m_DirToTarget.normalized, hips.forward)
|
|
+ 0.02f * (head.position.y - hips.position.y)
|
|
- 0.01f * Vector3.Distance(m_JdController.bodyPartsDict[head].rb.velocity,
|
|
m_JdController.bodyPartsDict[hips].rb.velocity)
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loop over body parts and reset them to initial conditions.
|
|
/// </summary>
|
|
public override void OnEpisodeBegin()
|
|
{
|
|
if (m_DirToTarget != Vector3.zero)
|
|
{
|
|
transform.rotation = Quaternion.LookRotation(m_DirToTarget);
|
|
}
|
|
|
|
foreach (var bodyPart in m_JdController.bodyPartsDict.Values)
|
|
{
|
|
bodyPart.Reset(bodyPart);
|
|
}
|
|
SetResetParameters();
|
|
}
|
|
|
|
public void SetTorsoMass()
|
|
{
|
|
m_ChestRb.mass = m_ResetParams.GetPropertyWithDefault("chest_mass", 8);
|
|
m_SpineRb.mass = m_ResetParams.GetPropertyWithDefault("spine_mass", 10);
|
|
m_HipsRb.mass = m_ResetParams.GetPropertyWithDefault("hip_mass", 15);
|
|
}
|
|
|
|
public void SetResetParameters()
|
|
{
|
|
SetTorsoMass();
|
|
}
|
|
}
|