Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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62 行
2.5 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ball3DAgent : Agent
{
[Header("Specific to Ball3D")]
public GameObject ball;
public override List<float> CollectState()
{
state.Add(gameObject.transform.rotation.z);
state.Add(gameObject.transform.rotation.x);
state.Add((ball.transform.position.x - gameObject.transform.position.x));
state.Add((ball.transform.position.y - gameObject.transform.position.y));
state.Add((ball.transform.position.z - gameObject.transform.position.z));
state.Add(ball.transform.GetComponent<Rigidbody>().velocity.x);
state.Add(ball.transform.GetComponent<Rigidbody>().velocity.y);
state.Add(ball.transform.GetComponent<Rigidbody>().velocity.z);
return state;
}
public override void AgentStep(float[] act)
{
if (brain.brainParameters.actionSpaceType == StateType.continuous)
{
float action_z = 2f * Mathf.Clamp(act[0], -1f, 1f);
if ((gameObject.transform.rotation.z < 0.25f && action_z > 0f) ||
(gameObject.transform.rotation.z > -0.25f && action_z < 0f))
{
gameObject.transform.Rotate(new Vector3(0, 0, 1), action_z);
}
float action_x = 2f * Mathf.Clamp(act[1], -1f, 1f);
if ((gameObject.transform.rotation.x < 0.25f && action_x > 0f) ||
(gameObject.transform.rotation.x > -0.25f && action_x < 0f))
{
gameObject.transform.Rotate(new Vector3(1, 0, 0), action_x);
}
if (!done)
{
reward = 0.1f;
}
}
if ((ball.transform.position.y - gameObject.transform.position.y) < -2f ||
Mathf.Abs(ball.transform.position.x - gameObject.transform.position.x) > 3f ||
Mathf.Abs(ball.transform.position.z - gameObject.transform.position.z) > 3f)
{
done = true;
reward = -1f;
}
}
public override void AgentReset()
{
gameObject.transform.rotation = new Quaternion(0f, 0f, 0f, 0f);
gameObject.transform.Rotate(new Vector3(1, 0, 0), Random.Range(-10f, 10f));
gameObject.transform.Rotate(new Vector3(0, 0, 1), Random.Range(-10f, 10f));
ball.GetComponent<Rigidbody>().velocity = new Vector3(0f, 0f, 0f);
ball.transform.position = new Vector3(Random.Range(-1.5f, 1.5f), 4f, Random.Range(-1.5f, 1.5f)) + gameObject.transform.position;
}
}