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297 行
12 KiB
297 行
12 KiB
# # Unity ML-Agents Toolkit
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import os
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from typing import Dict, List, Optional
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from collections import defaultdict
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import abc
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import time
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import attr
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from mlagents.model_serialization import SerializationSettings
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from mlagents.trainers.policy.checkpoint_manager import (
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NNCheckpoint,
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NNCheckpointManager,
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)
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from mlagents_envs.logging_util import get_logger
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from mlagents_envs.timers import timed
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from mlagents.trainers.optimizer import Optimizer
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from mlagents.trainers.buffer import AgentBuffer
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from mlagents.trainers.trainer import Trainer
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from mlagents.trainers.components.reward_signals import RewardSignalResult, RewardSignal
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from mlagents_envs.timers import hierarchical_timer
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from mlagents_envs.base_env import BehaviorSpec
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from mlagents.trainers.policy.policy import Policy
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from mlagents.trainers.policy.tf_policy import TFPolicy
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from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers
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from mlagents.trainers.agent_processor import AgentManagerQueue
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from mlagents.trainers.trajectory import Trajectory
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from mlagents.trainers.settings import TestingConfiguration, FrameworkType
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from mlagents.trainers.stats import StatsPropertyType
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from mlagents.trainers.exception import UnityTrainerException
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try:
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from mlagents.trainers.policy.torch_policy import TorchPolicy
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except ModuleNotFoundError:
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TorchPolicy = None # type: ignore
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RewardSignalResults = Dict[str, RewardSignalResult]
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logger = get_logger(__name__)
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class RLTrainer(Trainer): # pylint: disable=abstract-method
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"""
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This class is the base class for trainers that use Reward Signals.
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"""
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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# collected_rewards is a dictionary from name of reward signal to a dictionary of agent_id to cumulative reward
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# used for reporting only. We always want to report the environment reward to Tensorboard, regardless
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# of what reward signals are actually present.
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self.cumulative_returns_since_policy_update: List[float] = []
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self.collected_rewards: Dict[str, Dict[str, int]] = {
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"environment": defaultdict(lambda: 0)
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}
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self.update_buffer: AgentBuffer = AgentBuffer()
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self._stats_reporter.add_property(
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StatsPropertyType.HYPERPARAMETERS, self.trainer_settings.as_dict()
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)
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self.framework = self.trainer_settings.framework
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logger.debug(f"Using framework {self.framework.value}")
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if TestingConfiguration.max_steps > 0:
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self.trainer_settings.max_steps = TestingConfiguration.max_steps
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self._next_save_step = 0
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self._next_summary_step = 0
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def end_episode(self) -> None:
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"""
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A signal that the Episode has ended. The buffer must be reset.
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Get only called when the academy resets.
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"""
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for rewards in self.collected_rewards.values():
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for agent_id in rewards:
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rewards[agent_id] = 0
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def _update_end_episode_stats(self, agent_id: str, optimizer: Optimizer) -> None:
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for name, rewards in self.collected_rewards.items():
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if name == "environment":
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self.stats_reporter.add_stat(
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"Environment/Cumulative Reward", rewards.get(agent_id, 0)
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)
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self.cumulative_returns_since_policy_update.append(
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rewards.get(agent_id, 0)
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)
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self.reward_buffer.appendleft(rewards.get(agent_id, 0))
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rewards[agent_id] = 0
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else:
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if isinstance(optimizer.reward_signals[name], RewardSignal):
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self.stats_reporter.add_stat(
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optimizer.reward_signals[name].stat_name,
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rewards.get(agent_id, 0),
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)
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else:
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self.stats_reporter.add_stat(
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f"Policy/{optimizer.reward_signals[name].name.capitalize()} Reward",
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rewards.get(agent_id, 0),
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)
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rewards[agent_id] = 0
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def _clear_update_buffer(self) -> None:
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"""
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Clear the buffers that have been built up during inference.
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"""
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self.update_buffer.reset_agent()
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@abc.abstractmethod
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def _is_ready_update(self):
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"""
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Returns whether or not the trainer has enough elements to run update model
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:return: A boolean corresponding to wether or not update_model() can be run
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"""
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return False
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def create_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, behavior_spec: BehaviorSpec
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) -> Policy:
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if self.framework == FrameworkType.PYTORCH and TorchPolicy is None:
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raise UnityTrainerException(
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"To use the experimental PyTorch backend, install the PyTorch Python package first."
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)
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elif self.framework == FrameworkType.PYTORCH:
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return self.create_torch_policy(parsed_behavior_id, behavior_spec)
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else:
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return self.create_tf_policy(parsed_behavior_id, behavior_spec)
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@abc.abstractmethod
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def create_torch_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, behavior_spec: BehaviorSpec
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) -> TorchPolicy:
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"""
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Create a Policy object that uses the PyTorch backend.
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"""
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pass
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@abc.abstractmethod
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def create_tf_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, behavior_spec: BehaviorSpec
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) -> TFPolicy:
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"""
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Create a Policy object that uses the TensorFlow backend.
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"""
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pass
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def _policy_mean_reward(self) -> Optional[float]:
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""" Returns the mean episode reward for the current policy. """
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rewards = self.cumulative_returns_since_policy_update
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if len(rewards) == 0:
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return None
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else:
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return sum(rewards) / len(rewards)
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@timed
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def _checkpoint(self) -> NNCheckpoint:
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"""
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Checkpoints the policy associated with this trainer.
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"""
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n_policies = len(self.policies.keys())
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if n_policies > 1:
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logger.warning(
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"Trainer has multiple policies, but default behavior only saves the first."
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)
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policy = list(self.policies.values())[0]
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model_path = policy.model_path
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settings = SerializationSettings(model_path, self.brain_name)
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checkpoint_path = os.path.join(model_path, f"{self.brain_name}-{self.step}")
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policy.checkpoint(checkpoint_path, settings)
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new_checkpoint = NNCheckpoint(
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int(self.step),
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f"{checkpoint_path}.nn",
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self._policy_mean_reward(),
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time.time(),
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)
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NNCheckpointManager.add_checkpoint(
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self.brain_name, new_checkpoint, self.trainer_settings.keep_checkpoints
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)
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return new_checkpoint
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def save_model(self) -> None:
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"""
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Saves the policy associated with this trainer.
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"""
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n_policies = len(self.policies.keys())
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if n_policies > 1:
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logger.warning(
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"Trainer has multiple policies, but default behavior only saves the first."
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)
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elif n_policies == 0:
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logger.warning("Trainer has no policies, not saving anything.")
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return
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policy = list(self.policies.values())[0]
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settings = SerializationSettings(policy.model_path, self.brain_name)
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model_checkpoint = self._checkpoint()
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final_checkpoint = attr.evolve(
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model_checkpoint, file_path=f"{policy.model_path}.nn"
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)
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policy.save(policy.model_path, settings)
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NNCheckpointManager.track_final_checkpoint(self.brain_name, final_checkpoint)
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@abc.abstractmethod
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def _update_policy(self) -> bool:
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"""
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Uses demonstration_buffer to update model.
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:return: Whether or not the policy was updated.
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"""
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pass
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def _increment_step(self, n_steps: int, name_behavior_id: str) -> None:
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"""
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Increment the step count of the trainer
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:param n_steps: number of steps to increment the step count by
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"""
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self.step += n_steps
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self._next_summary_step = self._get_next_interval_step(self.summary_freq)
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self._next_save_step = self._get_next_interval_step(
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self.trainer_settings.checkpoint_interval
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)
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p = self.get_policy(name_behavior_id)
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if p:
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p.increment_step(n_steps)
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def _get_next_interval_step(self, interval: int) -> int:
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"""
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Get the next step count that should result in an action.
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:param interval: The interval between actions.
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"""
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return self.step + (interval - self.step % interval)
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def _write_summary(self, step: int) -> None:
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"""
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Saves training statistics to Tensorboard.
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"""
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self.stats_reporter.add_stat("Is Training", float(self.should_still_train))
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self.stats_reporter.write_stats(int(step))
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@abc.abstractmethod
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def _process_trajectory(self, trajectory: Trajectory) -> None:
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"""
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Takes a trajectory and processes it, putting it into the update buffer.
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:param trajectory: The Trajectory tuple containing the steps to be processed.
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"""
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self._maybe_write_summary(self.get_step + len(trajectory.steps))
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self._maybe_save_model(self.get_step + len(trajectory.steps))
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self._increment_step(len(trajectory.steps), trajectory.behavior_id)
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def _maybe_write_summary(self, step_after_process: int) -> None:
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"""
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If processing the trajectory will make the step exceed the next summary write,
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write the summary. This logic ensures summaries are written on the update step and not in between.
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:param step_after_process: the step count after processing the next trajectory.
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"""
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if self._next_summary_step == 0: # Don't write out the first one
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self._next_summary_step = self._get_next_interval_step(self.summary_freq)
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if step_after_process >= self._next_summary_step and self.get_step != 0:
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self._write_summary(self._next_summary_step)
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def _maybe_save_model(self, step_after_process: int) -> None:
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"""
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If processing the trajectory will make the step exceed the next model write,
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save the model. This logic ensures models are written on the update step and not in between.
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:param step_after_process: the step count after processing the next trajectory.
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"""
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if self._next_save_step == 0: # Don't save the first one
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self._next_save_step = self._get_next_interval_step(
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self.trainer_settings.checkpoint_interval
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)
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if step_after_process >= self._next_save_step and self.get_step != 0:
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self._checkpoint()
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def advance(self) -> None:
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"""
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Steps the trainer, taking in trajectories and updates if ready.
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Will block and wait briefly if there are no trajectories.
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"""
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with hierarchical_timer("process_trajectory"):
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for traj_queue in self.trajectory_queues:
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# We grab at most the maximum length of the queue.
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# This ensures that even if the queue is being filled faster than it is
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# being emptied, the trajectories in the queue are on-policy.
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_queried = False
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for _ in range(traj_queue.qsize()):
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_queried = True
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try:
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t = traj_queue.get_nowait()
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self._process_trajectory(t)
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except AgentManagerQueue.Empty:
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break
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if self.threaded and not _queried:
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# Yield thread to avoid busy-waiting
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time.sleep(0.0001)
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if self.should_still_train:
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if self._is_ready_update():
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with hierarchical_timer("_update_policy"):
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if self._update_policy():
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for q in self.policy_queues:
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# Get policies that correspond to the policy queue in question
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q.put(self.get_policy(q.behavior_id))
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else:
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self._clear_update_buffer()
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