Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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60 行
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MLAgents
{
/// CoreBrain which decides actions via communication with an external system such as Python.
public class CoreBrainExternal : ScriptableObject, CoreBrain
{
/**< Reference to the brain that uses this CoreBrainExternal */
public Brain brain;
MLAgents.Batcher brainBatcher;
/// Creates the reference to the brain
public void SetBrain(Brain b)
{
brain = b;
}
/// Generates the communicator for the Academy if none was present and
/// subscribe to ExternalCommunicator if it was present.
public void InitializeCoreBrain(MLAgents.Batcher brainBatcher)
{
if (brainBatcher == null)
{
brainBatcher = null;
throw new UnityAgentsException(string.Format("The brain {0} was set to" +
" External mode" +
" but Unity was unable to read the" +
" arguments passed at launch.",
brain.gameObject.name));
}
else
{
this.brainBatcher = brainBatcher;
this.brainBatcher.SubscribeBrain(brain.gameObject.name);
}
}
/// Uses the communicator to retrieve the actions, memories and values and
/// sends them to the agents
public void DecideAction(Dictionary<Agent, AgentInfo> agentInfo)
{
if (brainBatcher != null)
{
brainBatcher.SendBrainInfo(brain.gameObject.name, agentInfo);
}
return;
}
/// Nothing needs to appear in the inspector
public void OnInspector()
{
}
}
}