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20 行
1.0 KiB
20 行
1.0 KiB
namespace Unity.MLAgents.Sensors
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{
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/// <summary>
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/// Sensor interface for sparse channel sensor which requires a compressed channel mapping.
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/// </summary>
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public interface ISparseChannelSensor : ISensor
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{
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/// <summary>
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/// Returns the mapping of the channels in compressed data to the actual channel after decompression.
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/// The mapping is a list of interger index with the same length as
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/// the number of output observation layers (channels), including padding if there's any.
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/// Each index indicates the actual channel the layer will go into.
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/// Layers with the same index will be averaged, and layers with negative index will be dropped.
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/// For example, mapping for CameraSensor using grayscale and stacking of two: [0, 0, 0, 1, 1, 1]
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/// Mapping for GridSensor of 4 channels and stacking of two: [0, 1, 2, 3, -1, -1, 4, 5, 6, 7, -1, -1]
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/// </summary>
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/// <returns>Mapping of the compressed data</returns>
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int[] GetCompressedChannelMapping();
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}
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}
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