Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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37 行
1.1 KiB

using System;
using System.Collections.Generic;
using UnityEngine;
using Unity.MLAgents.Policies;
namespace Unity.MLAgents.Demonstrations
{
/// <summary>
/// Summary of a loaded Demonstration file. Only used for display in the Inspector.
/// </summary>
[Serializable]
internal class DemonstrationSummary : ScriptableObject
{
public DemonstrationMetaData metaData;
public BrainParameters brainParameters;
public List<ObservationSummary> observationSummaries;
public void Initialize(BrainParameters brainParams,
DemonstrationMetaData demonstrationMetaData, List<ObservationSummary> obsSummaries)
{
brainParameters = brainParams;
metaData = demonstrationMetaData;
observationSummaries = obsSummaries;
}
}
/// <summary>
/// Summary of a loaded Observation. Currently only contains the shape of the Observation.
/// </summary>
/// <remarks>This is necessary because serialization doesn't support nested containers or arrays.</remarks>
[Serializable]
internal struct ObservationSummary
{
public int[] shape;
}
}