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70 行
2.2 KiB
70 行
2.2 KiB
using NUnit.Framework;
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using UnityEngine;
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using Unity.MLAgents.Extensions.Sensors;
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using NUnit.Framework.Internal;
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namespace Unity.MLAgents.Extensions.Tests.Sensors
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{
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public class ChannelShapeTests
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{
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GameObject testGo;
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GridSensor gridSensor;
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[SetUp]
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public void SetupScene()
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{
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testGo = new GameObject("test");
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testGo.transform.position = Vector3.zero;
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gridSensor = testGo.AddComponent<GridSensor>();
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}
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[TearDown]
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public void ClearScene()
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{
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Object.DestroyImmediate(testGo);
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}
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[Test]
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public void OneChannel()
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{
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string[] tags = { "Box" };
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int[] depths = { 1 };
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Color[] colors = { Color.magenta };
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gridSensor.SetParameters(tags, depths, GridSensor.GridDepthType.Channel,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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gridSensor.Start();
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int[] expectedShape = { 10, 10, 1 };
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GridObsTestUtils.AssertArraysAreEqual(expectedShape, gridSensor.GetFloatObservationShape());
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}
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[Test]
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public void TwoChannel()
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{
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string[] tags = { "Box", "Ball" };
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int[] depths = { 1, 1 };
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Color[] colors = { Color.magenta };
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gridSensor.SetParameters(tags, depths, GridSensor.GridDepthType.Channel,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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gridSensor.Start();
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int[] expectedShape = { 10, 10, 2 };
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GridObsTestUtils.AssertArraysAreEqual(expectedShape, gridSensor.GetFloatObservationShape());
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}
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[Test]
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public void SevenChannel()
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{
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string[] tags = { "Box", "Ball" };
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int[] depths = { 1, 1, 1, 1, 1, 1, 1 };
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Color[] colors = { Color.magenta };
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gridSensor.SetParameters(tags, depths, GridSensor.GridDepthType.Channel,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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gridSensor.Start();
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int[] expectedShape = { 10, 10, 7 };
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GridObsTestUtils.AssertArraysAreEqual(expectedShape, gridSensor.GetFloatObservationShape());
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}
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}
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}
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