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36 行
966 B
36 行
966 B
using System.Collections;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Unity.MLAgents;
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#if UNITY_EDITOR
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using UnityEditor.SceneManagement;
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#endif
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namespace Tests
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{
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public class AcademyStepperTest
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{
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[SetUp]
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public void Setup()
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{
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SceneManager.LoadScene("ML-Agents/Scripts/Tests/Runtime/AcademyTest/AcademyStepperTestScene");
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}
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/// <summary>
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/// Verify in each update, the Academy is only stepped once.
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/// </summary>
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[UnityTest]
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public IEnumerator AcademyStepperCleanupPasses()
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{
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var academy = Academy.Instance;
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int initStepCount = academy.TotalStepCount;
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for (var i = 0; i < 5; i++)
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{
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yield return new WaitForFixedUpdate();
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Assert.True(academy.TotalStepCount - initStepCount == i + 1);
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}
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}
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}
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}
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