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61 行
1.7 KiB
61 行
1.7 KiB
using UnityEngine;
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using NUnit.Framework;
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using Unity.MLAgents.Extensions.Sensors;
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namespace Unity.MLAgents.Extensions.Tests.Sensors
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{
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public class RigidBodyPoseExtractorTests
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{
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[TearDown]
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public void RemoveGameObjects()
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{
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var objects = GameObject.FindObjectsOfType<GameObject>();
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foreach (var o in objects)
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{
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UnityEngine.Object.DestroyImmediate(o);
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}
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}
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[Test]
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public void TestNullRoot()
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{
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var poseExtractor = new RigidBodyPoseExtractor(null);
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// These should be no-ops
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poseExtractor.UpdateLocalSpacePoses();
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poseExtractor.UpdateModelSpacePoses();
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Assert.AreEqual(0, poseExtractor.NumPoses);
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}
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[Test]
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public void TestSingleBody()
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{
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var go = new GameObject();
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var rootRb = go.AddComponent<Rigidbody>();
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var poseExtractor = new RigidBodyPoseExtractor(rootRb);
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Assert.AreEqual(1, poseExtractor.NumPoses);
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}
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[Test]
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public void TestTwoBodies()
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{
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// * rootObj
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// - rb1
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// * go2
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// - rb2
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// - joint
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var rootObj = new GameObject();
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var rb1 = rootObj.AddComponent<Rigidbody>();
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var go2 = new GameObject();
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var rb2 = go2.AddComponent<Rigidbody>();
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go2.transform.SetParent(rootObj.transform);
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var joint = go2.AddComponent<ConfigurableJoint>();
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joint.connectedBody = rb1;
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var poseExtractor = new RigidBodyPoseExtractor(rb1);
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Assert.AreEqual(2, poseExtractor.NumPoses);
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}
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}
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}
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