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133 行
3.9 KiB
133 行
3.9 KiB
using UnityEngine;
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using NUnit.Framework;
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using Unity.MLAgents.Extensions.Sensors;
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namespace Unity.MLAgents.Extensions.Tests.Sensors
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{
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public class PoseExtractorTests
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{
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class UselessPoseExtractor : PoseExtractor
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{
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protected override Pose GetPoseAt(int index)
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{
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return Pose.identity;
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}
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protected override Vector3 GetLinearVelocityAt(int index)
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{
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return Vector3.zero;
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}
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public void Init(int[] parentIndices)
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{
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SetParentIndices(parentIndices);
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}
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}
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[Test]
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public void TestEmptyExtractor()
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{
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var poseExtractor = new UselessPoseExtractor();
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// These should be no-ops
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poseExtractor.UpdateLocalSpacePoses();
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poseExtractor.UpdateModelSpacePoses();
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Assert.AreEqual(0, poseExtractor.NumPoses);
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}
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[Test]
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public void TestSimpleExtractor()
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{
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var poseExtractor = new UselessPoseExtractor();
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var parentIndices = new[] { -1, 0 };
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poseExtractor.Init(parentIndices);
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Assert.AreEqual(2, poseExtractor.NumPoses);
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}
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/// <summary>
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/// A simple "chain" hierarchy, where each object is parented to the one before it.
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/// 0 <- 1 <- 2 <- ...
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/// </summary>
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class ChainPoseExtractor : PoseExtractor
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{
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public Vector3 offset;
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public ChainPoseExtractor(int size)
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{
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var parents = new int[size];
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for (var i = 0; i < size; i++)
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{
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parents[i] = i - 1;
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}
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SetParentIndices(parents);
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}
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protected override Pose GetPoseAt(int index)
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{
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var rotation = Quaternion.identity;
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var translation = offset + new Vector3(index, index, index);
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return new Pose
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{
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rotation = rotation,
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position = translation
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};
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}
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protected override Vector3 GetLinearVelocityAt(int index)
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{
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return Vector3.zero;
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}
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}
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[Test]
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public void TestChain()
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{
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var size = 4;
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var chain = new ChainPoseExtractor(size);
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chain.offset = new Vector3(.5f, .75f, .333f);
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chain.UpdateModelSpacePoses();
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chain.UpdateLocalSpacePoses();
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// Root transforms are currently always the identity.
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Assert.IsTrue(chain.ModelSpacePoses[0] == Pose.identity);
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Assert.IsTrue(chain.LocalSpacePoses[0] == Pose.identity);
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// Check the non-root transforms
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for (var i = 1; i < size; i++)
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{
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var modelSpace = chain.ModelSpacePoses[i];
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var expectedModelTranslation = new Vector3(i, i, i);
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Assert.IsTrue(expectedModelTranslation == modelSpace.position);
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var localSpace = chain.LocalSpacePoses[i];
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var expectedLocalTranslation = new Vector3(1, 1, 1);
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Assert.IsTrue(expectedLocalTranslation == localSpace.position);
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}
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}
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}
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public class PoseExtensionTests
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{
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[Test]
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public void TestInverse()
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{
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Pose t = new Pose
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{
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rotation = Quaternion.AngleAxis(23.0f, new Vector3(1, 1, 1).normalized),
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position = new Vector3(-1.0f, 2.0f, 3.0f)
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};
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var inverseT = t.Inverse();
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var product = inverseT.Multiply(t);
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Assert.IsTrue(Vector3.zero == product.position);
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Assert.IsTrue(Quaternion.identity == product.rotation);
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Assert.IsTrue(Pose.identity == product);
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}
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}
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}
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