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27 行
881 B
27 行
881 B
using System;
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using UnityEngine;
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namespace MLAgents.Sensor
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{
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[AddComponentMenu("ML Agents/Render Texture Sensor", (int)MenuGroup.Sensors)]
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public class RenderTextureSensorComponent : SensorComponent
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{
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public RenderTexture renderTexture;
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public string sensorName = "RenderTextureSensor";
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public bool grayscale;
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public SensorCompressionType compression = SensorCompressionType.PNG;
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public override ISensor CreateSensor()
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{
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return new RenderTextureSensor(renderTexture, grayscale, sensorName, compression);
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}
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public override int[] GetObservationShape()
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{
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var width = renderTexture != null ? renderTexture.width : 0;
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var height = renderTexture != null ? renderTexture.height : 0;
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return new[] { height, width, grayscale ? 1 : 3 };
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}
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}
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}
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