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26 行
764 B
26 行
764 B
using System;
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using UnityEngine;
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namespace MLAgents.Sensor
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{
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[AddComponentMenu("ML Agents/Camera Sensor", (int)MenuGroup.Sensors)]
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public class CameraSensorComponent : SensorComponent
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{
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public new Camera camera;
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public string sensorName = "CameraSensor";
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public int width = 84;
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public int height = 84;
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public bool grayscale;
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public SensorCompressionType compression = SensorCompressionType.PNG;
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public override ISensor CreateSensor()
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{
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return new CameraSensor(camera, width, height, grayscale, sensorName, compression);
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}
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public override int[] GetObservationShape()
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{
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return new[] { height, width, grayscale ? 1 : 3 };
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}
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}
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}
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