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48 行
1.4 KiB
48 行
1.4 KiB
using UnityEngine;
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using System.Collections.Generic;
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using MLAgents.Sensor;
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using System;
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namespace MLAgents
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{
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/// <summary>
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/// The Remote Policy only works when training.
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/// When training your Agents, the RemotePolicy will be controlled by Python.
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/// </summary>
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public class RemotePolicy : IPolicy
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{
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string m_FullyQualifiedBehaviorName;
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protected ICommunicator m_Communicator;
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/// <summary>
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/// Sensor shapes for the associated Agents. All Agents must have the same shapes for their Sensors.
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/// </summary>
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List<int[]> m_SensorShapes;
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/// <inheritdoc />
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public RemotePolicy(
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BrainParameters brainParameters,
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string fullyQualifiedBehaviorName)
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{
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m_FullyQualifiedBehaviorName = fullyQualifiedBehaviorName;
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m_Communicator = Academy.Instance.Communicator;
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m_Communicator.SubscribeBrain(m_FullyQualifiedBehaviorName, brainParameters);
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}
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/// <inheritdoc />
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public void RequestDecision(AgentInfo info, List<ISensor> sensors, Action<AgentAction> action)
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{
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m_Communicator?.PutObservations(m_FullyQualifiedBehaviorName, info, sensors, action);
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}
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/// <inheritdoc />
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public void DecideAction()
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{
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m_Communicator?.DecideBatch();
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}
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public void Dispose()
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{
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}
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}
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}
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