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43 行
884 B
43 行
884 B
using UnityEngine;
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using System;
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namespace MLAgents
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{
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/// <summary>
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/// The Heuristic Policy uses a hards coded Heuristic method
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/// to take decisions each time the RequestDecision method is
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/// called.
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/// </summary>
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public class HeuristicPolicy : IPolicy
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{
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Func<float[]> m_Heuristic;
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Agent m_Agent;
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/// <inheritdoc />
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public HeuristicPolicy(Func<float[]> heuristic)
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{
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m_Heuristic = heuristic;
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}
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/// <inheritdoc />
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public void RequestDecision(Agent agent)
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{
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m_Agent = agent;
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}
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/// <inheritdoc />
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public void DecideAction()
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{
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if (m_Agent != null)
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{
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m_Agent.UpdateVectorAction(m_Heuristic.Invoke());
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}
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}
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public void Dispose()
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{
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}
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}
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}
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