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94 行
3.1 KiB
94 行
3.1 KiB
using UnityEngine;
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using Barracuda;
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using System.Collections.Generic;
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using MLAgents.InferenceBrain;
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namespace MLAgents
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{
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public enum InferenceDevice
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{
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CPU = 0,
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GPU = 1
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}
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/// <summary>
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/// The Barracuda Policy uses a Barracuda Model to make decisions at
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/// every step. It uses a ModelRunner that is shared accross all
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/// Barracuda Policies that use the same model and inference devices.
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/// </summary>
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public class BarracudaPolicy : IPolicy
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{
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protected ModelRunner m_ModelRunner;
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/// <summary>
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/// Sensor shapes for the associated Agents. All Agents must have the same shapes for their Sensors.
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/// </summary>
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List<int[]> m_SensorShapes;
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/// <inheritdoc />
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public BarracudaPolicy(
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BrainParameters brainParameters,
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NNModel model,
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InferenceDevice inferenceDevice)
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{
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var aca = Object.FindObjectOfType<Academy>();
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aca.LazyInitialization();
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var modelRunner = aca.GetOrCreateModelRunner(model, brainParameters, inferenceDevice);
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m_ModelRunner = modelRunner;
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}
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/// <inheritdoc />
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public void RequestDecision(Agent agent)
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{
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#if DEBUG
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ValidateAgentSensorShapes(agent);
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#endif
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m_ModelRunner?.PutObservations(agent);
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}
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/// <inheritdoc />
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public void DecideAction()
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{
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m_ModelRunner?.DecideBatch();
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}
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/// <summary>
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/// Check that the Agent Sensors are the same shape as the the other Agents using the same Brain.
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/// If this is the first Agent being checked, its Sensor sizes will be saved.
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/// </summary>
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/// <param name="agent">The Agent to check</param>
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void ValidateAgentSensorShapes(Agent agent)
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{
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if (m_SensorShapes == null)
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{
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m_SensorShapes = new List<int[]>(agent.sensors.Count);
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// First agent, save the sensor sizes
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foreach (var sensor in agent.sensors)
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{
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m_SensorShapes.Add(sensor.GetFloatObservationShape());
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}
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}
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else
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{
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// Check for compatibility with the other Agents' Sensors
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// TODO make sure this only checks once per agent
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Debug.Assert(m_SensorShapes.Count == agent.sensors.Count, $"Number of Sensors must match. {m_SensorShapes.Count} != {agent.sensors.Count}");
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for (var i = 0; i < m_SensorShapes.Count; i++)
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{
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var cachedShape = m_SensorShapes[i];
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var sensorShape = agent.sensors[i].GetFloatObservationShape();
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Debug.Assert(cachedShape.Length == sensorShape.Length, "Sensor dimensions must match.");
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for (var j = 0; j < cachedShape.Length; j++)
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{
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Debug.Assert(cachedShape[j] == sensorShape[j], "Sensor sizes much match.");
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}
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}
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}
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}
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public void Dispose()
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{
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}
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}
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}
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