您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
118 行
4.5 KiB
118 行
4.5 KiB
using System;
|
|
using System.Reflection;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.MLAgents.Tests
|
|
{
|
|
public class MultiAgentGroupTests
|
|
{
|
|
class TestAgent : Agent
|
|
{
|
|
internal int _GroupId
|
|
{
|
|
get
|
|
{
|
|
return (int)typeof(Agent).GetField("m_GroupId", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(this);
|
|
}
|
|
}
|
|
|
|
internal float _GroupReward
|
|
{
|
|
get
|
|
{
|
|
return (float)typeof(Agent).GetField("m_GroupReward", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(this);
|
|
}
|
|
}
|
|
|
|
internal Action<Agent> _OnAgentDisabledActions
|
|
{
|
|
get
|
|
{
|
|
return (Action<Agent>)typeof(Agent).GetField("OnAgentDisabled", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestRegisteredAgentGroupId()
|
|
{
|
|
var agentGo = new GameObject("TestAgent");
|
|
agentGo.AddComponent<TestAgent>();
|
|
var agent = agentGo.GetComponent<TestAgent>();
|
|
|
|
// test register
|
|
SimpleMultiAgentGroup agentGroup1 = new SimpleMultiAgentGroup();
|
|
agentGroup1.RegisterAgent(agent);
|
|
Assert.AreEqual(agentGroup1.GetId(), agent._GroupId);
|
|
Assert.IsNotNull(agent._OnAgentDisabledActions);
|
|
|
|
// should not be able to registered to multiple groups
|
|
SimpleMultiAgentGroup agentGroup2 = new SimpleMultiAgentGroup();
|
|
Assert.Throws<UnityAgentsException>(
|
|
() => agentGroup2.RegisterAgent(agent));
|
|
Assert.AreEqual(agentGroup1.GetId(), agent._GroupId);
|
|
|
|
// test unregister
|
|
agentGroup1.UnregisterAgent(agent);
|
|
Assert.AreEqual(0, agent._GroupId);
|
|
Assert.IsNull(agent._OnAgentDisabledActions);
|
|
|
|
// test register to another group after unregister
|
|
agentGroup2.RegisterAgent(agent);
|
|
Assert.AreEqual(agentGroup2.GetId(), agent._GroupId);
|
|
Assert.IsNotNull(agent._OnAgentDisabledActions);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRegisterMultipleAgent()
|
|
{
|
|
var agentGo1 = new GameObject("TestAgent");
|
|
agentGo1.AddComponent<TestAgent>();
|
|
var agent1 = agentGo1.GetComponent<TestAgent>();
|
|
var agentGo2 = new GameObject("TestAgent");
|
|
agentGo2.AddComponent<TestAgent>();
|
|
var agent2 = agentGo2.GetComponent<TestAgent>();
|
|
|
|
SimpleMultiAgentGroup agentGroup = new SimpleMultiAgentGroup();
|
|
agentGroup.RegisterAgent(agent1); // register
|
|
Assert.AreEqual(agentGroup.GetRegisteredAgents().Count, 1);
|
|
agentGroup.UnregisterAgent(agent2); // unregister non-member agent
|
|
Assert.AreEqual(agentGroup.GetRegisteredAgents().Count, 1);
|
|
agentGroup.UnregisterAgent(agent1); // unregister
|
|
Assert.AreEqual(agentGroup.GetRegisteredAgents().Count, 0);
|
|
agentGroup.RegisterAgent(agent1);
|
|
agentGroup.RegisterAgent(agent1); // duplicated register
|
|
Assert.AreEqual(agentGroup.GetRegisteredAgents().Count, 1);
|
|
agentGroup.RegisterAgent(agent2); // register another
|
|
Assert.AreEqual(agentGroup.GetRegisteredAgents().Count, 2);
|
|
|
|
// test add/set group rewards
|
|
agentGroup.AddGroupReward(0.1f);
|
|
Assert.AreEqual(0.1f, agent1._GroupReward);
|
|
agentGroup.AddGroupReward(0.5f);
|
|
Assert.AreEqual(0.6f, agent1._GroupReward);
|
|
agentGroup.SetGroupReward(0.3f);
|
|
Assert.AreEqual(0.3f, agent1._GroupReward);
|
|
// unregistered agent should not receive group reward
|
|
agentGroup.UnregisterAgent(agent1);
|
|
agentGroup.AddGroupReward(0.2f);
|
|
Assert.AreEqual(0.3f, agent1._GroupReward);
|
|
Assert.AreEqual(0.5f, agent2._GroupReward);
|
|
|
|
// dispose group should automatically unregister all
|
|
agentGroup.Dispose();
|
|
Assert.AreEqual(0, agent1._GroupId);
|
|
Assert.AreEqual(0, agent2._GroupId);
|
|
}
|
|
|
|
[Test]
|
|
public void TestGroupIdCounter()
|
|
{
|
|
SimpleMultiAgentGroup group1 = new SimpleMultiAgentGroup();
|
|
SimpleMultiAgentGroup group2 = new SimpleMultiAgentGroup();
|
|
// id should be unique
|
|
Assert.AreNotEqual(group1.GetId(), group2.GetId());
|
|
}
|
|
}
|
|
}
|