Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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#if MLA_INPUT_SYSTEM
using UnityEngine.InputSystem;
namespace Unity.MLAgents.Extensions.Input
{
/// <summary>
/// Implement this interface if you are listening to C# events from the generated C# class from the
/// <see cref="InputActionAsset"/>. This interface works with the <see cref="InputActuatorComponent"/> in order
/// to allow ML-Agents to simulate input actions based on the instance of the <see cref="InputActionAsset"/>
/// used to listen to events. If you implement this interface the <see cref="InputActuatorComponent"/> will use
/// what is returned from <see cref="GetInputActionAsset"/> as the asset to base it's simulated input for.
/// Otherwise, the <see cref="InputActuatorComponent"/> will look for the <see cref="PlayerInput"/> component
/// and use the asset from there. If you have multiple components handling PlayerInput on the same GameObject
/// they will need to share the same instance of the <see cref="InputActionAsset"/> in order to get the simulated
/// input.
/// </summary>
public interface IInputActionAssetProvider
{
/// <summary>
/// Returns the <see cref="InputActionAsset"/> instance being from the generated C# class of the
/// <see cref="InputActionAsset"/> in order to correctly fire events when simulating input from ML-Agents.
/// </summary>
/// <returns>The instance of the <see cref="InputActionAsset"/> you are listening for events on.</returns>
(InputActionAsset, IInputActionCollection2) GetInputActionAsset();
}
}
#endif // MLA_INPUT_SYSTEM