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336 行
14 KiB
336 行
14 KiB
# # Unity ML-Agents Toolkit
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# ## ML-Agent Learning (SAC)
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# Contains an implementation of SAC as described in https://arxiv.org/abs/1801.01290
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# and implemented in https://github.com/hill-a/stable-baselines
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import logging
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from collections import defaultdict
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from typing import Dict
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import os
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import numpy as np
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from mlagents.envs.brain import AllBrainInfo
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from mlagents.envs.action_info import ActionInfoOutputs
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from mlagents.envs.timers import timed
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from mlagents.trainers.sac.policy import SACPolicy
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from mlagents.trainers.rl_trainer import RLTrainer, AllRewardsOutput
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LOGGER = logging.getLogger("mlagents.trainers")
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BUFFER_TRUNCATE_PERCENT = 0.8
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class SACTrainer(RLTrainer):
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"""
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The SACTrainer is an implementation of the SAC algorithm, with support
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for discrete actions and recurrent networks.
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"""
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def __init__(
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self, brain, reward_buff_cap, trainer_parameters, training, load, seed, run_id
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):
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"""
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Responsible for collecting experiences and training SAC model.
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:param trainer_parameters: The parameters for the trainer (dictionary).
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:param training: Whether the trainer is set for training.
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:param load: Whether the model should be loaded.
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:param seed: The seed the model will be initialized with
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:param run_id: The The identifier of the current run
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"""
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super().__init__(brain, trainer_parameters, training, run_id, reward_buff_cap)
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self.param_keys = [
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"batch_size",
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"buffer_size",
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"buffer_init_steps",
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"hidden_units",
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"learning_rate",
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"init_entcoef",
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"max_steps",
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"normalize",
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"num_update",
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"num_layers",
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"time_horizon",
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"sequence_length",
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"summary_freq",
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"tau",
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"use_recurrent",
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"summary_path",
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"memory_size",
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"model_path",
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"reward_signals",
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"vis_encode_type",
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]
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self.check_param_keys()
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self.step = 0
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self.train_interval = (
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trainer_parameters["train_interval"]
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if "train_interval" in trainer_parameters
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else 1
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)
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self.reward_signal_updates_per_train = (
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trainer_parameters["reward_signals"]["reward_signal_num_update"]
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if "reward_signal_num_update" in trainer_parameters["reward_signals"]
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else trainer_parameters["num_update"]
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)
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self.checkpoint_replay_buffer = (
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trainer_parameters["save_replay_buffer"]
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if "save_replay_buffer" in trainer_parameters
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else False
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)
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self.policy = SACPolicy(seed, brain, trainer_parameters, self.is_training, load)
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# Load the replay buffer if load
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if load and self.checkpoint_replay_buffer:
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try:
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self.load_replay_buffer()
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except (AttributeError, FileNotFoundError):
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LOGGER.warning(
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"Replay buffer was unable to load, starting from scratch."
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)
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LOGGER.debug(
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"Loaded update buffer with {} sequences".format(
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len(self.training_buffer.update_buffer["actions"])
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)
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)
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for _reward_signal in self.policy.reward_signals.keys():
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self.collected_rewards[_reward_signal] = {}
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self.episode_steps = {}
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def save_model(self) -> None:
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"""
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Saves the model. Overrides the default save_model since we want to save
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the replay buffer as well.
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"""
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self.policy.save_model(self.get_step)
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if self.checkpoint_replay_buffer:
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self.save_replay_buffer()
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def save_replay_buffer(self) -> None:
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"""
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Save the training buffer's update buffer to a pickle file.
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"""
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filename = os.path.join(self.policy.model_path, "last_replay_buffer.hdf5")
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LOGGER.info("Saving Experience Replay Buffer to {}".format(filename))
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with open(filename, "wb") as file_object:
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self.training_buffer.update_buffer.save_to_file(file_object)
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def load_replay_buffer(self) -> None:
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"""
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Loads the last saved replay buffer from a file.
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"""
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filename = os.path.join(self.policy.model_path, "last_replay_buffer.hdf5")
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LOGGER.info("Loading Experience Replay Buffer from {}".format(filename))
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with open(filename, "rb+") as file_object:
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self.training_buffer.update_buffer.load_from_file(file_object)
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LOGGER.info(
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"Experience replay buffer has {} experiences.".format(
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len(self.training_buffer.update_buffer["actions"])
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)
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)
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def add_policy_outputs(
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self, take_action_outputs: ActionInfoOutputs, agent_id: str, agent_idx: int
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) -> None:
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"""
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Takes the output of the last action and store it into the training buffer.
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"""
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actions = take_action_outputs["action"]
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self.training_buffer[agent_id]["actions"].append(actions[agent_idx])
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def add_rewards_outputs(
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self,
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rewards_out: AllRewardsOutput,
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values: Dict[str, np.ndarray],
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agent_id: str,
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agent_idx: int,
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agent_next_idx: int,
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) -> None:
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"""
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Takes the value output of the last action and store it into the training buffer.
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"""
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self.training_buffer[agent_id]["environment_rewards"].append(
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rewards_out.environment[agent_next_idx]
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)
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def process_experiences(
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self, current_info: AllBrainInfo, next_info: AllBrainInfo
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) -> None:
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"""
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Checks agent histories for processing condition, and processes them as necessary.
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:param current_info: Dictionary of all current brains and corresponding BrainInfo.
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:param next_info: Dictionary of all next brains and corresponding BrainInfo.
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"""
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info = next_info[self.brain_name]
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if self.is_training:
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self.policy.update_normalization(info.vector_observations)
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for l in range(len(info.agents)):
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agent_actions = self.training_buffer[info.agents[l]]["actions"]
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if (
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info.local_done[l]
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or len(agent_actions) >= self.trainer_parameters["time_horizon"]
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) and len(agent_actions) > 0:
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agent_id = info.agents[l]
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# Bootstrap using last brain info. Set last element to duplicate obs and remove dones.
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if info.max_reached[l]:
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bootstrapping_info = self.training_buffer[agent_id].last_brain_info
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idx = bootstrapping_info.agents.index(agent_id)
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for i, obs in enumerate(bootstrapping_info.visual_observations):
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self.training_buffer[agent_id]["next_visual_obs%d" % i][
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-1
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] = obs[idx]
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if self.policy.use_vec_obs:
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self.training_buffer[agent_id]["next_vector_in"][
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-1
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] = bootstrapping_info.vector_observations[idx]
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self.training_buffer[agent_id]["done"][-1] = False
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self.training_buffer.append_update_buffer(
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agent_id,
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batch_size=None,
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training_length=self.policy.sequence_length,
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)
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self.training_buffer[agent_id].reset_agent()
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if info.local_done[l]:
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self.stats["Environment/Episode Length"].append(
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self.episode_steps.get(agent_id, 0)
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)
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self.episode_steps[agent_id] = 0
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for name, rewards in self.collected_rewards.items():
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if name == "environment":
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self.cumulative_returns_since_policy_update.append(
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rewards.get(agent_id, 0)
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)
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self.stats["Environment/Cumulative Reward"].append(
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rewards.get(agent_id, 0)
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)
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self.reward_buffer.appendleft(rewards.get(agent_id, 0))
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rewards[agent_id] = 0
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else:
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self.stats[
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self.policy.reward_signals[name].stat_name
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].append(rewards.get(agent_id, 0))
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rewards[agent_id] = 0
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def is_ready_update(self) -> bool:
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"""
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Returns whether or not the trainer has enough elements to run update model
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:return: A boolean corresponding to whether or not update_model() can be run
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"""
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return (
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len(self.training_buffer.update_buffer["actions"])
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>= self.trainer_parameters["batch_size"]
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and self.step >= self.trainer_parameters["buffer_init_steps"]
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)
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@timed
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def update_policy(self) -> None:
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"""
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If train_interval is met, update the SAC policy given the current reward signals.
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If reward_signal_train_interval is met, update the reward signals from the buffer.
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"""
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if self.step % self.train_interval == 0:
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self.trainer_metrics.start_policy_update_timer(
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number_experiences=len(self.training_buffer.update_buffer["actions"]),
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mean_return=float(np.mean(self.cumulative_returns_since_policy_update)),
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)
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self.update_sac_policy()
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self.update_reward_signals()
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self.trainer_metrics.end_policy_update()
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def update_sac_policy(self) -> None:
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"""
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Uses demonstration_buffer to update the policy.
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The reward signal generators are updated using different mini batches.
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If we want to imitate http://arxiv.org/abs/1809.02925 and similar papers, where the policy is updated
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N times, then the reward signals are updated N times, then reward_signal_updates_per_train
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is greater than 1 and the reward signals are not updated in parallel.
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"""
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self.cumulative_returns_since_policy_update.clear()
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n_sequences = max(
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int(self.trainer_parameters["batch_size"] / self.policy.sequence_length), 1
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)
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num_updates = self.trainer_parameters["num_update"]
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batch_update_stats: Dict[str, list] = defaultdict(list)
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for _ in range(num_updates):
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LOGGER.debug("Updating SAC policy at step {}".format(self.step))
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buffer = self.training_buffer.update_buffer
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if (
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len(self.training_buffer.update_buffer["actions"])
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>= self.trainer_parameters["batch_size"]
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):
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sampled_minibatch = buffer.sample_mini_batch(
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self.trainer_parameters["batch_size"],
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sequence_length=self.policy.sequence_length,
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)
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# Get rewards for each reward
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for name, signal in self.policy.reward_signals.items():
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sampled_minibatch[
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"{}_rewards".format(name)
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] = signal.evaluate_batch(sampled_minibatch).scaled_reward
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update_stats = self.policy.update(sampled_minibatch, n_sequences)
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for stat_name, value in update_stats.items():
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batch_update_stats[stat_name].append(value)
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# Truncate update buffer if neccessary. Truncate more than we need to to avoid truncating
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# a large buffer at each update.
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if (
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len(self.training_buffer.update_buffer["actions"])
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> self.trainer_parameters["buffer_size"]
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):
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self.training_buffer.truncate_update_buffer(
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int(self.trainer_parameters["buffer_size"] * BUFFER_TRUNCATE_PERCENT)
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)
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for stat, stat_list in batch_update_stats.items():
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self.stats[stat].append(np.mean(stat_list))
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if self.policy.bc_module:
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update_stats = self.policy.bc_module.update()
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for stat, val in update_stats.items():
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self.stats[stat].append(val)
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def update_reward_signals(self) -> None:
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"""
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Iterate through the reward signals and update them. Unlike in PPO,
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do it separate from the policy so that it can be done at a different
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interval.
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This function should only be used to simulate
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http://arxiv.org/abs/1809.02925 and similar papers, where the policy is updated
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N times, then the reward signals are updated N times. Normally, the reward signal
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and policy are updated in parallel.
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"""
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buffer = self.training_buffer.update_buffer
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num_updates = self.reward_signal_updates_per_train
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n_sequences = max(
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int(self.trainer_parameters["batch_size"] / self.policy.sequence_length), 1
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)
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batch_update_stats: Dict[str, list] = defaultdict(list)
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for _ in range(num_updates):
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# Get minibatches for reward signal update if needed
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reward_signal_minibatches = {}
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for name, signal in self.policy.reward_signals.items():
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LOGGER.debug("Updating {} at step {}".format(name, self.step))
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# Some signals don't need a minibatch to be sampled - so we don't!
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if signal.update_dict:
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reward_signal_minibatches[name] = buffer.sample_mini_batch(
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self.trainer_parameters["batch_size"],
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sequence_length=self.policy.sequence_length,
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)
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update_stats = self.policy.update_reward_signals(
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reward_signal_minibatches, n_sequences
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)
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for stat_name, value in update_stats.items():
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batch_update_stats[stat_name].append(value)
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for stat, stat_list in batch_update_stats.items():
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self.stats[stat].append(np.mean(stat_list))
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