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47 行
1.5 KiB
47 行
1.5 KiB
#if UNITY_2020_1_OR_NEWER
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using UnityEngine;
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using Unity.MLAgents.Sensors;
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namespace Unity.MLAgents.Extensions.Sensors
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{
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public class ArticulationBodySensorComponent : SensorComponent
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{
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public ArticulationBody RootBody;
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[SerializeField]
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public PhysicsSensorSettings Settings = PhysicsSensorSettings.Default();
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public string sensorName;
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/// <summary>
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/// Creates a PhysicsBodySensor.
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/// </summary>
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/// <returns></returns>
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public override ISensor CreateSensor()
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{
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return new PhysicsBodySensor(RootBody, Settings, sensorName);
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}
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/// <inheritdoc/>
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public override int[] GetObservationShape()
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{
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if (RootBody == null)
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{
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return new[] { 0 };
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}
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// TODO static method in PhysicsBodySensor?
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// TODO only update PoseExtractor when body changes?
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var poseExtractor = new ArticulationBodyPoseExtractor(RootBody);
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var numPoseObservations = poseExtractor.GetNumPoseObservations(Settings);
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var numJointObservations = 0;
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foreach(var articBody in poseExtractor.GetEnabledArticulationBodies())
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{
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numJointObservations += ArticulationBodyJointExtractor.NumObservations(articBody, Settings);
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}
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return new[] { numPoseObservations + numJointObservations };
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}
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}
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}
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#endif // UNITY_2020_1_OR_NEWER
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