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167 行
4.2 KiB
167 行
4.2 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.MLAgents.Extensions.Teams
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{
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public class BaseTeamManager : ITeamManager, IDisposable
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{
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int m_StepCount;
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int m_TeamMaxStep;
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readonly int m_Id = TeamManagerIdCounter.GetTeamManagerId();
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List<Agent> m_Agents = new List<Agent> { };
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public BaseTeamManager()
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{
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Academy.Instance.TeamManagerStep += _ManagerStep;
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}
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public void Dispose()
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{
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Academy.Instance.TeamManagerStep -= _ManagerStep;
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}
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void _ManagerStep()
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{
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m_StepCount += 1;
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if ((m_StepCount >= m_TeamMaxStep) && (m_TeamMaxStep > 0))
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{
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foreach (var agent in m_Agents)
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{
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if (agent.enabled)
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{
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agent.EpisodeInterrupted();
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}
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}
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Reset();
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}
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}
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/// <summary>
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/// Register the agent to the TeamManager.
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/// Registered agents will be able to receive team rewards from the TeamManager
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/// and share observations during training.
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/// </summary>
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public virtual void RegisterAgent(Agent agent)
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{
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if (!m_Agents.Contains(agent))
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{
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m_Agents.Add(agent);
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}
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}
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/// <summary>
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/// Remove the agent from the TeamManager.
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/// </summary>
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public virtual void UnregisterAgent(Agent agent)
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{
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if (m_Agents.Contains(agent))
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{
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m_Agents.Remove(agent);
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}
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}
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/// <summary>
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/// Get the ID of the TeamManager.
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/// </summary>
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/// <returns>
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/// TeamManager ID.
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/// </returns>
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public int GetId()
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{
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return m_Id;
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}
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/// <summary>
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/// Get list of all agents registered to this TeamManager.
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/// </summary>
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/// <returns>
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/// List of agents belongs to the TeamManager.
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/// </returns>
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public List<Agent> GetTeammates()
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{
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return m_Agents;
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}
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/// <summary>
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/// Add team reward for all agents under this Teammanager.
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/// Disabled agent will not receive this reward.
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/// </summary>
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public void AddTeamReward(float reward)
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{
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foreach (var agent in m_Agents)
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{
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if (agent.enabled)
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{
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agent.AddTeamReward(reward);
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}
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}
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}
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/// <summary>
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/// Set team reward for all agents under this Teammanager.
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/// Disabled agent will not receive this reward.
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/// </summary>
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public void SetTeamReward(float reward)
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{
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foreach (var agent in m_Agents)
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{
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if (agent.enabled)
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{
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agent.SetTeamReward(reward);
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}
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}
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}
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/// <summary>
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/// Returns the current step counter (within the current episode).
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/// </summary>
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/// <returns>
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/// Current step count.
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/// </returns>
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public int StepCount
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{
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get { return m_StepCount; }
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}
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public int TeamMaxStep
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{
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get { return m_TeamMaxStep; }
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}
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public void SetTeamMaxStep(int maxStep)
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{
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m_TeamMaxStep = maxStep;
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}
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/// <summary>
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/// End Episode for all agents under this TeamManager.
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/// </summary>
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public void EndTeamEpisode()
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{
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foreach (var agent in m_Agents)
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{
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if (agent.enabled)
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{
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agent.EndEpisode();
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}
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}
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Reset();
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}
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/// <summary>
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/// End Episode for all agents under this TeamManager.
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/// </summary>
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public virtual void OnTeamEpisodeBegin()
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{
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}
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void Reset()
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{
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m_StepCount = 0;
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OnTeamEpisodeBegin();
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}
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}
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}
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