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151 行
5.2 KiB
151 行
5.2 KiB
using System;
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using Unity.MLAgents.Sensors;
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namespace Unity.MLAgents.Extensions.Sensors
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{
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/// <summary>
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/// Settings that define the observations generated for physics-based sensors.
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/// </summary>
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[Serializable]
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public struct PhysicsSensorSettings
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{
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/// <summary>
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/// Whether to use model space (relative to the root body) translations as observations.
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/// </summary>
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public bool UseModelSpaceTranslations;
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/// <summary>
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/// Whether to use model space (relative to the root body) rotations as observations.
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/// </summary>
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public bool UseModelSpaceRotations;
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/// <summary>
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/// Whether to use local space (relative to the parent body) translations as observations.
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/// </summary>
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public bool UseLocalSpaceTranslations;
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/// <summary>
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/// Whether to use local space (relative to the parent body) translations as observations.
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/// </summary>
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public bool UseLocalSpaceRotations;
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/// <summary>
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/// Whether to use model space (relative to the root body) linear velocities as observations.
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/// </summary>
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public bool UseModelSpaceLinearVelocity;
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/// <summary>
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/// Whether to use local space (relative to the parent body) linear velocities as observations.
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/// </summary>
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public bool UseLocalSpaceLinearVelocity;
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/// <summary>
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/// Whether to use joint-specific positions and angles as observations.
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/// </summary>
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public bool UseJointPositionsAndAngles;
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/// <summary>
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/// Whether to use the joint forces and torques that are applied by the solver as observations.
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/// </summary>
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public bool UseJointForces;
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/// <summary>
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/// Creates a PhysicsSensorSettings with reasonable default values.
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/// </summary>
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/// <returns></returns>
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public static PhysicsSensorSettings Default()
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{
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return new PhysicsSensorSettings
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{
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UseModelSpaceTranslations = true,
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UseModelSpaceRotations = true,
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};
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}
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/// <summary>
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/// Whether any model space observations are being used.
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/// </summary>
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public bool UseModelSpace
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{
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get { return UseModelSpaceTranslations || UseModelSpaceRotations || UseModelSpaceLinearVelocity; }
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}
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/// <summary>
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/// Whether any local space observations are being used.
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/// </summary>
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public bool UseLocalSpace
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{
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get { return UseLocalSpaceTranslations || UseLocalSpaceRotations || UseLocalSpaceLinearVelocity; }
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}
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}
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internal static class ObservationWriterPhysicsExtensions
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{
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/// <summary>
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/// Utility method for writing a PoseExtractor to an ObservationWriter.
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/// </summary>
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/// <param name="writer"></param>
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/// <param name="settings"></param>
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/// <param name="poseExtractor"></param>
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/// <param name="baseOffset">The offset into the ObservationWriter to start writing at.</param>
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/// <returns>The number of observations written.</returns>
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public static int WritePoses(this ObservationWriter writer, PhysicsSensorSettings settings, PoseExtractor poseExtractor, int baseOffset = 0)
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{
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var offset = baseOffset;
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if (settings.UseModelSpace)
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{
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var poses = poseExtractor.ModelSpacePoses;
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var vels = poseExtractor.ModelSpaceVelocities;
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for(var i=0; i<poseExtractor.NumPoses; i++)
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{
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var pose = poses[i];
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if(settings.UseModelSpaceTranslations)
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{
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writer.Add(pose.position, offset);
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offset += 3;
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}
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if (settings.UseModelSpaceRotations)
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{
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writer.Add(pose.rotation, offset);
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offset += 4;
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}
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if (settings.UseModelSpaceLinearVelocity)
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{
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writer.Add(vels[i], offset);
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offset += 3;
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}
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}
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}
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if (settings.UseLocalSpace)
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{
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var poses = poseExtractor.LocalSpacePoses;
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var vels = poseExtractor.LocalSpaceVelocities;
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for(var i=0; i<poseExtractor.NumPoses; i++)
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{
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var pose = poses[i];
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if(settings.UseLocalSpaceTranslations)
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{
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writer.Add(pose.position, offset);
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offset += 3;
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}
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if (settings.UseLocalSpaceRotations)
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{
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writer.Add(pose.rotation, offset);
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offset += 4;
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}
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if (settings.UseLocalSpaceLinearVelocity)
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{
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writer.Add(vels[i], offset);
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offset += 3;
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}
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}
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}
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return offset - baseOffset;
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}
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}
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}
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