您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
149 行
4.0 KiB
149 行
4.0 KiB
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1 &3840539935788495952
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
serializedVersion: 6
|
|
m_Component:
|
|
- component: {fileID: 3839136118347789758}
|
|
- component: {fileID: 3836793085241645916}
|
|
- component: {fileID: 3868551391811062596}
|
|
- component: {fileID: 3826955612593018128}
|
|
- component: {fileID: 3858402326794362026}
|
|
- component: {fileID: 3631016866778687563}
|
|
m_Layer: 0
|
|
m_Name: StaticTarget
|
|
m_TagString: target
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &3839136118347789758
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3840539935788495952}
|
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
|
m_LocalPosition: {x: 6.2, y: 1.15, z: 3.824}
|
|
m_LocalScale: {x: 1.2356956, y: 1.2356961, z: 1.2356961}
|
|
m_Children: []
|
|
m_Father: {fileID: 0}
|
|
m_RootOrder: 0
|
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
--- !u!33 &3836793085241645916
|
|
MeshFilter:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3840539935788495952}
|
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
|
--- !u!65 &3868551391811062596
|
|
BoxCollider:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3840539935788495952}
|
|
m_Material: {fileID: 0}
|
|
m_IsTrigger: 0
|
|
m_Enabled: 1
|
|
serializedVersion: 2
|
|
m_Size: {x: 1, y: 1, z: 1}
|
|
m_Center: {x: 0, y: 0, z: 0}
|
|
--- !u!23 &3826955612593018128
|
|
MeshRenderer:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3840539935788495952}
|
|
m_Enabled: 1
|
|
m_CastShadows: 0
|
|
m_ReceiveShadows: 1
|
|
m_DynamicOccludee: 1
|
|
m_MotionVectors: 1
|
|
m_LightProbeUsage: 1
|
|
m_ReflectionProbeUsage: 1
|
|
m_RenderingLayerMask: 1
|
|
m_RendererPriority: 0
|
|
m_Materials:
|
|
- {fileID: 2100000, guid: c67450f290f3e4897bc40276a619e78d, type: 2}
|
|
m_StaticBatchInfo:
|
|
firstSubMesh: 0
|
|
subMeshCount: 0
|
|
m_StaticBatchRoot: {fileID: 0}
|
|
m_ProbeAnchor: {fileID: 0}
|
|
m_LightProbeVolumeOverride: {fileID: 0}
|
|
m_ScaleInLightmap: 1
|
|
m_PreserveUVs: 1
|
|
m_IgnoreNormalsForChartDetection: 0
|
|
m_ImportantGI: 0
|
|
m_StitchLightmapSeams: 0
|
|
m_SelectedEditorRenderState: 3
|
|
m_MinimumChartSize: 4
|
|
m_AutoUVMaxDistance: 0.5
|
|
m_AutoUVMaxAngle: 89
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_SortingLayerID: 0
|
|
m_SortingLayer: 0
|
|
m_SortingOrder: 0
|
|
--- !u!54 &3858402326794362026
|
|
Rigidbody:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3840539935788495952}
|
|
serializedVersion: 2
|
|
m_Mass: 5
|
|
m_Drag: 0
|
|
m_AngularDrag: 0.05
|
|
m_UseGravity: 1
|
|
m_IsKinematic: 0
|
|
m_Interpolate: 0
|
|
m_Constraints: 0
|
|
m_CollisionDetection: 0
|
|
--- !u!114 &3631016866778687563
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 3840539935788495952}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 3c8f113a8b8d94967b1b1782c549be81, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
tagToDetect: agent
|
|
moveTargetToRandomPosIfTouched: 0
|
|
targetSpawnRadius: 0
|
|
onTrtesiggerEnterEvent:
|
|
m_PersistentCalls:
|
|
m_Calls: []
|
|
triggerIsTouching: 0
|
|
onTriggerEnterEvent:
|
|
m_PersistentCalls:
|
|
m_Calls: []
|
|
onTriggerStayEvent:
|
|
m_PersistentCalls:
|
|
m_Calls: []
|
|
onTriggerExitEvent:
|
|
m_PersistentCalls:
|
|
m_Calls: []
|
|
colliderIsTouching: 0
|
|
onCollisionEnterEvent:
|
|
m_PersistentCalls:
|
|
m_Calls: []
|
|
onCollisionStayEvent:
|
|
m_PersistentCalls:
|
|
m_Calls: []
|
|
onCollisionExitEvent:
|
|
m_PersistentCalls:
|
|
m_Calls: []
|