您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
216 行
6.6 KiB
216 行
6.6 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.MLAgents.Sensors
|
|
{
|
|
/// <summary>
|
|
/// A sensor implementation for vector observations.
|
|
/// </summary>
|
|
public class VectorSensor : ISensor, IBuiltInSensor
|
|
{
|
|
// TODO use float[] instead
|
|
// TODO allow setting float[]
|
|
List<float> m_Observations;
|
|
int[] m_Shape;
|
|
string m_Name;
|
|
|
|
/// <summary>
|
|
/// Initializes the sensor.
|
|
/// </summary>
|
|
/// <param name="observationSize">Number of vector observations.</param>
|
|
/// <param name="name">Name of the sensor.</param>
|
|
public VectorSensor(int observationSize, string name = null)
|
|
{
|
|
if (name == null)
|
|
{
|
|
name = $"VectorSensor_size{observationSize}";
|
|
}
|
|
|
|
m_Observations = new List<float>(observationSize);
|
|
m_Name = name;
|
|
m_Shape = new[] { observationSize };
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int Write(ObservationWriter writer)
|
|
{
|
|
var expectedObservations = m_Shape[0];
|
|
if (m_Observations.Count > expectedObservations)
|
|
{
|
|
// Too many observations, truncate
|
|
Debug.LogWarningFormat(
|
|
"More observations ({0}) made than vector observation size ({1}). The observations will be truncated.",
|
|
m_Observations.Count, expectedObservations
|
|
);
|
|
m_Observations.RemoveRange(expectedObservations, m_Observations.Count - expectedObservations);
|
|
}
|
|
else if (m_Observations.Count < expectedObservations)
|
|
{
|
|
// Not enough observations; pad with zeros.
|
|
Debug.LogWarningFormat(
|
|
"Fewer observations ({0}) made than vector observation size ({1}). The observations will be padded.",
|
|
m_Observations.Count, expectedObservations
|
|
);
|
|
for (int i = m_Observations.Count; i < expectedObservations; i++)
|
|
{
|
|
m_Observations.Add(0);
|
|
}
|
|
}
|
|
writer.AddList(m_Observations);
|
|
return expectedObservations;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a read-only view of the observations that added.
|
|
/// </summary>
|
|
/// <returns>A read-only view of the observations list.</returns>
|
|
internal ReadOnlyCollection<float> GetObservations()
|
|
{
|
|
return m_Observations.AsReadOnly();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void Update()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void Reset()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int[] GetObservationShape()
|
|
{
|
|
return m_Shape;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public string GetName()
|
|
{
|
|
return m_Name;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public virtual byte[] GetCompressedObservation()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public virtual SensorCompressionType GetCompressionType()
|
|
{
|
|
return SensorCompressionType.None;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public BuiltInSensorType GetBuiltInSensorType()
|
|
{
|
|
return BuiltInSensorType.VectorSensor;
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
m_Observations.Clear();
|
|
}
|
|
|
|
void AddFloatObs(float obs)
|
|
{
|
|
#if DEBUG
|
|
Utilities.DebugCheckNanAndInfinity(obs, nameof(obs), nameof(AddFloatObs));
|
|
#endif
|
|
m_Observations.Add(obs);
|
|
}
|
|
|
|
// Compatibility methods with Agent observation. These should be removed eventually.
|
|
|
|
/// <summary>
|
|
/// Adds a float observation to the vector observations of the agent.
|
|
/// </summary>
|
|
/// <param name="observation">Observation.</param>
|
|
public void AddObservation(float observation)
|
|
{
|
|
AddFloatObs(observation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds an integer observation to the vector observations of the agent.
|
|
/// </summary>
|
|
/// <param name="observation">Observation.</param>
|
|
public void AddObservation(int observation)
|
|
{
|
|
AddFloatObs(observation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds an Vector3 observation to the vector observations of the agent.
|
|
/// </summary>
|
|
/// <param name="observation">Observation.</param>
|
|
public void AddObservation(Vector3 observation)
|
|
{
|
|
AddFloatObs(observation.x);
|
|
AddFloatObs(observation.y);
|
|
AddFloatObs(observation.z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds an Vector2 observation to the vector observations of the agent.
|
|
/// </summary>
|
|
/// <param name="observation">Observation.</param>
|
|
public void AddObservation(Vector2 observation)
|
|
{
|
|
AddFloatObs(observation.x);
|
|
AddFloatObs(observation.y);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a list or array of float observations to the vector observations of the agent.
|
|
/// </summary>
|
|
/// <param name="observation">Observation.</param>
|
|
public void AddObservation(IList<float> observation)
|
|
{
|
|
for (var i = 0; i < observation.Count; i++)
|
|
{
|
|
AddFloatObs(observation[i]);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a quaternion observation to the vector observations of the agent.
|
|
/// </summary>
|
|
/// <param name="observation">Observation.</param>
|
|
public void AddObservation(Quaternion observation)
|
|
{
|
|
AddFloatObs(observation.x);
|
|
AddFloatObs(observation.y);
|
|
AddFloatObs(observation.z);
|
|
AddFloatObs(observation.w);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a boolean observation to the vector observation of the agent.
|
|
/// </summary>
|
|
/// <param name="observation">Observation.</param>
|
|
public void AddObservation(bool observation)
|
|
{
|
|
AddFloatObs(observation ? 1f : 0f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a one-hot encoding observation.
|
|
/// </summary>
|
|
/// <param name="observation">The index of this observation.</param>
|
|
/// <param name="range">The max index for any observation.</param>
|
|
public void AddOneHotObservation(int observation, int range)
|
|
{
|
|
for (var i = 0; i < range; i++)
|
|
{
|
|
AddFloatObs(i == observation ? 1.0f : 0.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|