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144 行
4.6 KiB
144 行
4.6 KiB
using UnityEngine;
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using UnityEngine.Serialization;
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namespace Unity.MLAgents.Sensors
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{
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/// <summary>
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/// A SensorComponent that creates a <see cref="CameraSensor"/>.
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/// </summary>
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[AddComponentMenu("ML Agents/Camera Sensor", (int)MenuGroup.Sensors)]
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public class CameraSensorComponent : SensorComponent
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{
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[HideInInspector, SerializeField, FormerlySerializedAs("camera")]
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Camera m_Camera;
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CameraSensor m_Sensor;
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/// <summary>
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/// Camera object that provides the data to the sensor.
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/// </summary>
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public Camera Camera
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{
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get { return m_Camera; }
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set { m_Camera = value; UpdateSensor(); }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("sensorName")]
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string m_SensorName = "CameraSensor";
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/// <summary>
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/// Name of the generated <see cref="CameraSensor"/> object.
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/// Note that changing this at runtime does not affect how the Agent sorts the sensors.
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/// </summary>
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public string SensorName
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{
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get { return m_SensorName; }
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set { m_SensorName = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("width")]
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int m_Width = 84;
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/// <summary>
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/// Width of the generated observation.
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/// Note that changing this after the sensor is created has no effect.
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/// </summary>
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public int Width
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{
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get { return m_Width; }
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set { m_Width = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("height")]
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int m_Height = 84;
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/// <summary>
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/// Height of the generated observation.
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/// Note that changing this after the sensor is created has no effect.
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/// </summary>
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public int Height
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{
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get { return m_Height; }
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set { m_Height = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("grayscale")]
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bool m_Grayscale;
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/// <summary>
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/// Whether to generate grayscale images or color.
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/// Note that changing this after the sensor is created has no effect.
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/// </summary>
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public bool Grayscale
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{
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get { return m_Grayscale; }
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set { m_Grayscale = value; }
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}
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[HideInInspector, SerializeField]
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ObservationType m_ObservationType;
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/// <summary>
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/// The type of the observation.
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/// </summary>
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public ObservationType ObservationType
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{
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get { return m_ObservationType; }
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set { m_ObservationType = value; UpdateSensor(); }
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}
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[HideInInspector, SerializeField]
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[Range(1, 50)]
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[Tooltip("Number of camera frames that will be stacked before being fed to the neural network.")]
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int m_ObservationStacks = 1;
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[HideInInspector, SerializeField, FormerlySerializedAs("compression")]
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SensorCompressionType m_Compression = SensorCompressionType.PNG;
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/// <summary>
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/// The compression type to use for the sensor.
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/// </summary>
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public SensorCompressionType CompressionType
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{
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get { return m_Compression; }
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set { m_Compression = value; UpdateSensor(); }
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}
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/// <summary>
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/// Whether to stack previous observations. Using 1 means no previous observations.
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/// Note that changing this after the sensor is created has no effect.
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/// </summary>
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public int ObservationStacks
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{
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get { return m_ObservationStacks; }
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set { m_ObservationStacks = value; }
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}
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/// <summary>
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/// Creates the <see cref="CameraSensor"/>
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/// </summary>
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/// <returns>The created <see cref="CameraSensor"/> object for this component.</returns>
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public override ISensor[] CreateSensors()
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{
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m_Sensor = new CameraSensor(m_Camera, m_Width, m_Height, Grayscale, m_SensorName, m_Compression, m_ObservationType);
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if (ObservationStacks != 1)
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{
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return new ISensor[] { new StackingSensor(m_Sensor, ObservationStacks) };
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}
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return new ISensor[] { m_Sensor };
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}
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/// <summary>
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/// Update fields that are safe to change on the Sensor at runtime.
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/// </summary>
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internal void UpdateSensor()
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{
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if (m_Sensor != null)
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{
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m_Sensor.Camera = m_Camera;
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m_Sensor.CompressionType = m_Compression;
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}
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}
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}
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}
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