Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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63 行
2.0 KiB

using System;
using NUnit.Framework;
using Unity.MLAgents.Actuators;
namespace Unity.MLAgents.Tests.Actuators
{
[TestFixture]
public class ActionSegmentTests
{
[Test]
public void TestConstruction()
{
var floatArray = new[] { 1f, 2f, 3f, 4f, 5f, 6f, 7f };
Assert.Throws<ArgumentOutOfRangeException>(
() => new ActionSegment<float>(floatArray, 100, 1));
var segment = new ActionSegment<float>(Array.Empty<float>(), 0, 0);
Assert.AreEqual(segment, ActionSegment<float>.Empty);
}
[Test]
public void TestIndexing()
{
var floatArray = new[] { 1f, 2f, 3f, 4f, 5f, 6f, 7f };
for (var i = 0; i < floatArray.Length; i++)
{
var start = 0 + i;
var length = floatArray.Length - i;
var actionSegment = new ActionSegment<float>(floatArray, start, length);
for (var j = 0; j < actionSegment.Length; j++)
{
Assert.AreEqual(actionSegment[j], floatArray[start + j]);
}
}
}
[Test]
public void TestEnumerator()
{
var floatArray = new[] { 1f, 2f, 3f, 4f, 5f, 6f, 7f };
for (var i = 0; i < floatArray.Length; i++)
{
var start = 0 + i;
var length = floatArray.Length - i;
var actionSegment = new ActionSegment<float>(floatArray, start, length);
var j = 0;
foreach (var item in actionSegment)
{
Assert.AreEqual(item, floatArray[start + j++]);
}
}
}
[Test]
public void TestNullConstructor()
{
var actionSegment = new ActionSegment<float>(null);
Assert.IsTrue(actionSegment.Length == 0);
Assert.IsTrue(actionSegment.Array == Array.Empty<float>());
}
}
}