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59 行
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using UnityEngine;
namespace Cinemachine.Examples
{
public class ScriptingExample : MonoBehaviour
{
CinemachineVirtualCamera vcam;
CinemachineFreeLook freelook;
void Start()
{
// Create a Cinemachine brain on the main camera
var brain = GameObject.Find("Main Camera").AddComponent<CinemachineBrain>();
brain.m_ShowDebugText = true;
brain.m_DefaultBlend.m_Time = 1;
// Create a virtual camera that looks at object "Cube", and set some settings
vcam = new GameObject("VirtualCamera").AddComponent<CinemachineVirtualCamera>();
vcam.m_LookAt = GameObject.Find("Cube").transform;
vcam.m_Priority = 10;
vcam.gameObject.transform.position = new Vector3(0, 1, 0);
// Install a composer. You can install whatever CinemachineComponents you need,
// including your own custom-authored Cinemachine components.
var composer = vcam.AddCinemachineComponent<CinemachineComposer>();
composer.m_ScreenX = 0.30f;
composer.m_ScreenY = 0.35f;
// Create a FreeLook vcam on object "Cylinder"
freelook = new GameObject("FreeLook").AddComponent<CinemachineFreeLook>();
freelook.m_LookAt = GameObject.Find("Cylinder/Sphere").transform;
freelook.m_Follow = GameObject.Find("Cylinder").transform;
freelook.m_Priority = 11;
// You can access the individual rigs in the freeLook if you want.
// FreeLook rigs come with Composers pre-installed.
// Note: Body MUST be Orbital Transposer. Don't change it.
CinemachineVirtualCamera topRig = freelook.GetRig(0);
CinemachineVirtualCamera middleRig = freelook.GetRig(1);
CinemachineVirtualCamera bottomRig = freelook.GetRig(2);
topRig.GetCinemachineComponent<CinemachineComposer>().m_ScreenY = 0.35f;
middleRig.GetCinemachineComponent<CinemachineComposer>().m_ScreenY = 0.25f;
bottomRig.GetCinemachineComponent<CinemachineComposer>().m_ScreenY = 0.15f;
}
float lastSwapTime = 0;
void Update()
{
// Switch cameras from time to time to show blending
if (Time.realtimeSinceStartup - lastSwapTime > 5)
{
freelook.enabled = !freelook.enabled;
lastSwapTime = Time.realtimeSinceStartup;
}
}
}
}