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309 行
12 KiB
309 行
12 KiB
# # Unity ML-Agents Toolkit
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import logging
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from multiprocessing import Process, Queue
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import os
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import glob
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import shutil
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import numpy as np
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import yaml
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from docopt import docopt
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from typing import Optional, Callable
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from mlagents.trainers.trainer_controller import TrainerController
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from mlagents.trainers.exception import TrainerError
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from mlagents.trainers import MetaCurriculumError, MetaCurriculum
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from mlagents.envs import UnityEnvironment
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from mlagents.envs.exception import UnityEnvironmentException
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from mlagents.envs.base_unity_environment import BaseUnityEnvironment
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from mlagents.envs.subprocess_environment import SubprocessUnityEnvironment
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def run_training(sub_id: int, run_seed: int, run_options, process_queue):
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"""
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Launches training session.
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:param process_queue: Queue used to send signal back to main.
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:param sub_id: Unique id for training session.
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:param run_seed: Random seed used for training.
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:param run_options: Command line arguments for training.
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"""
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# Docker Parameters
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docker_target_name = (
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run_options["--docker-target-name"]
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if run_options["--docker-target-name"] != "None"
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else None
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)
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# General parameters
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env_path = run_options["--env"] if run_options["--env"] != "None" else None
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run_id = run_options["--run-id"]
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load_model = run_options["--load"]
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train_model = run_options["--train"]
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save_freq = int(run_options["--save-freq"])
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keep_checkpoints = int(run_options["--keep-checkpoints"])
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base_port = int(run_options["--base-port"])
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num_envs = int(run_options["--num-envs"])
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curriculum_folder = (
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run_options["--curriculum"] if run_options["--curriculum"] != "None" else None
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)
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lesson = int(run_options["--lesson"])
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fast_simulation = not bool(run_options["--slow"])
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no_graphics = run_options["--no-graphics"]
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trainer_config_path = run_options["<trainer-config-path>"]
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# Recognize and use docker volume if one is passed as an argument
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if not docker_target_name:
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model_path = "./models/{run_id}-{sub_id}".format(run_id=run_id, sub_id=sub_id)
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summaries_dir = "./summaries"
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else:
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trainer_config_path = "/{docker_target_name}/{trainer_config_path}".format(
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docker_target_name=docker_target_name,
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trainer_config_path=trainer_config_path,
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)
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if curriculum_folder is not None:
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curriculum_folder = "/{docker_target_name}/{curriculum_folder}".format(
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docker_target_name=docker_target_name,
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curriculum_folder=curriculum_folder,
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)
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model_path = "/{docker_target_name}/models/{run_id}-{sub_id}".format(
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docker_target_name=docker_target_name, run_id=run_id, sub_id=sub_id
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)
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summaries_dir = "/{docker_target_name}/summaries".format(
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docker_target_name=docker_target_name
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)
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trainer_config = load_config(trainer_config_path)
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env_factory = create_environment_factory(
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env_path,
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docker_target_name,
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no_graphics,
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run_seed,
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base_port + (sub_id * num_envs),
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)
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env = SubprocessUnityEnvironment(env_factory, num_envs)
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maybe_meta_curriculum = try_create_meta_curriculum(curriculum_folder, env)
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# Create controller and begin training.
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tc = TrainerController(
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model_path,
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summaries_dir,
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run_id + "-" + str(sub_id),
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save_freq,
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maybe_meta_curriculum,
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load_model,
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train_model,
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keep_checkpoints,
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lesson,
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env.external_brains,
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run_seed,
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fast_simulation,
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)
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# Signal that environment has been launched.
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process_queue.put(True)
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# Begin training
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tc.start_learning(env, trainer_config)
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def try_create_meta_curriculum(
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curriculum_folder: Optional[str], env: BaseUnityEnvironment
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) -> Optional[MetaCurriculum]:
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if curriculum_folder is None:
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return None
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else:
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meta_curriculum = MetaCurriculum(curriculum_folder, env.reset_parameters)
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if meta_curriculum:
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for brain_name in meta_curriculum.brains_to_curriculums.keys():
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if brain_name not in env.external_brains.keys():
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raise MetaCurriculumError(
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"One of the curricula "
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"defined in " + curriculum_folder + " "
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"does not have a corresponding "
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"Brain. Check that the "
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"curriculum file has the same "
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"name as the Brain "
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"whose curriculum it defines."
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)
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return meta_curriculum
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def prepare_for_docker_run(docker_target_name, env_path):
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for f in glob.glob(
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"/{docker_target_name}/*".format(docker_target_name=docker_target_name)
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):
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if env_path in f:
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try:
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b = os.path.basename(f)
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if os.path.isdir(f):
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shutil.copytree(f, "/ml-agents/{b}".format(b=b))
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else:
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src_f = "/{docker_target_name}/{b}".format(
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docker_target_name=docker_target_name, b=b
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)
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dst_f = "/ml-agents/{b}".format(b=b)
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shutil.copyfile(src_f, dst_f)
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os.chmod(dst_f, 0o775) # Make executable
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except Exception as e:
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logging.getLogger("mlagents.trainers").info(e)
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env_path = "/ml-agents/{env_path}".format(env_path=env_path)
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return env_path
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def load_config(trainer_config_path):
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try:
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with open(trainer_config_path) as data_file:
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trainer_config = yaml.load(data_file)
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return trainer_config
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except IOError:
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raise UnityEnvironmentException(
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"Parameter file could not be found " "at {}.".format(trainer_config_path)
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)
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except UnicodeDecodeError:
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raise UnityEnvironmentException(
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"There was an error decoding "
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"Trainer Config from this path : {}".format(trainer_config_path)
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)
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def create_environment_factory(
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env_path: str,
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docker_target_name: str,
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no_graphics: bool,
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seed: Optional[int],
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start_port: int,
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) -> Callable[[int], BaseUnityEnvironment]:
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if env_path is not None:
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# Strip out executable extensions if passed
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env_path = (
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env_path.strip()
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.replace(".app", "")
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.replace(".exe", "")
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.replace(".x86_64", "")
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.replace(".x86", "")
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)
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docker_training = docker_target_name is not None
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if docker_training and env_path is not None:
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"""
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Comments for future maintenance:
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Some OS/VM instances (e.g. COS GCP Image) mount filesystems
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with COS flag which prevents execution of the Unity scene,
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to get around this, we will copy the executable into the
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container.
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"""
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# Navigate in docker path and find env_path and copy it.
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env_path = prepare_for_docker_run(docker_target_name, env_path)
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seed_count = 10000
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seed_pool = [np.random.randint(0, seed_count) for _ in range(seed_count)]
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def create_unity_environment(worker_id: int) -> UnityEnvironment:
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env_seed = seed
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if not env_seed:
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env_seed = seed_pool[worker_id % len(seed_pool)]
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return UnityEnvironment(
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file_name=env_path,
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worker_id=worker_id,
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seed=env_seed,
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docker_training=docker_training,
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no_graphics=no_graphics,
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base_port=start_port,
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)
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return create_unity_environment
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def main():
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try:
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print(
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"""
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▄▄▄▓▓▓▓
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╓▓▓▓▓▓▓█▓▓▓▓▓
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,▄▄▄m▀▀▀' ,▓▓▓▀▓▓▄ ▓▓▓ ▓▓▌
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▄▓▓▓▀' ▄▓▓▀ ▓▓▓ ▄▄ ▄▄ ,▄▄ ▄▄▄▄ ,▄▄ ▄▓▓▌▄ ▄▄▄ ,▄▄
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▄▓▓▓▀ ▄▓▓▀ ▐▓▓▌ ▓▓▌ ▐▓▓ ▐▓▓▓▀▀▀▓▓▌ ▓▓▓ ▀▓▓▌▀ ^▓▓▌ ╒▓▓▌
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▄▓▓▓▓▓▄▄▄▄▄▄▄▄▓▓▓ ▓▀ ▓▓▌ ▐▓▓ ▐▓▓ ▓▓▓ ▓▓▓ ▓▓▌ ▐▓▓▄ ▓▓▌
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▀▓▓▓▓▀▀▀▀▀▀▀▀▀▀▓▓▄ ▓▓ ▓▓▌ ▐▓▓ ▐▓▓ ▓▓▓ ▓▓▓ ▓▓▌ ▐▓▓▐▓▓
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^█▓▓▓ ▀▓▓▄ ▐▓▓▌ ▓▓▓▓▄▓▓▓▓ ▐▓▓ ▓▓▓ ▓▓▓ ▓▓▓▄ ▓▓▓▓`
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'▀▓▓▓▄ ^▓▓▓ ▓▓▓ └▀▀▀▀ ▀▀ ^▀▀ `▀▀ `▀▀ '▀▀ ▐▓▓▌
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▀▀▀▀▓▄▄▄ ▓▓▓▓▓▓, ▓▓▓▓▀
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`▀█▓▓▓▓▓▓▓▓▓▌
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¬`▀▀▀█▓
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"""
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)
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except:
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print("\n\n\tUnity Technologies\n")
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_USAGE = """
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Usage:
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mlagents-learn <trainer-config-path> [options]
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mlagents-learn --help
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Options:
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--env=<file> Name of the Unity executable [default: None].
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--curriculum=<directory> Curriculum json directory for environment [default: None].
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--keep-checkpoints=<n> How many model checkpoints to keep [default: 5].
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--lesson=<n> Start learning from this lesson [default: 0].
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--load Whether to load the model or randomly initialize [default: False].
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--run-id=<path> The directory name for model and summary statistics [default: ppo].
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--num-runs=<n> Number of concurrent training sessions [default: 1].
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--save-freq=<n> Frequency at which to save model [default: 50000].
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--seed=<n> Random seed used for training [default: -1].
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--slow Whether to run the game at training speed [default: False].
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--train Whether to train model, or only run inference [default: False].
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--base-port=<n> Base port for environment communication [default: 5005].
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--num-envs=<n> Number of parallel environments to use for training [default: 1]
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--docker-target-name=<dt> Docker volume to store training-specific files [default: None].
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--no-graphics Whether to run the environment in no-graphics mode [default: False].
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--debug Whether to run ML-Agents in debug mode with detailed logging [default: False].
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"""
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options = docopt(_USAGE)
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trainer_logger = logging.getLogger("mlagents.trainers")
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env_logger = logging.getLogger("mlagents.envs")
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trainer_logger.info(options)
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if options["--debug"]:
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trainer_logger.setLevel("DEBUG")
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env_logger.setLevel("DEBUG")
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num_runs = int(options["--num-runs"])
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seed = int(options["--seed"])
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if options["--env"] == "None" and num_runs > 1:
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raise TrainerError(
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"It is not possible to launch more than one concurrent training session "
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"when training from the editor."
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)
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jobs = []
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run_seed = seed
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if num_runs == 1:
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if seed == -1:
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run_seed = np.random.randint(0, 10000)
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run_training(0, run_seed, options, Queue())
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else:
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for i in range(num_runs):
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if seed == -1:
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run_seed = np.random.randint(0, 10000)
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process_queue = Queue()
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p = Process(target=run_training, args=(i, run_seed, options, process_queue))
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jobs.append(p)
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p.start()
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# Wait for signal that environment has successfully launched
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while process_queue.get() is not True:
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continue
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# Wait for jobs to complete. Otherwise we'll have an extra
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# unhandled KeyboardInterrupt if we end early.
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try:
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for job in jobs:
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job.join()
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except KeyboardInterrupt:
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pass
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# For python debugger to directly run this script
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if __name__ == "__main__":
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main()
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