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149 行
5.5 KiB
149 行
5.5 KiB
using NUnit.Framework;
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using UnityEngine;
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using System.IO.Abstractions.TestingHelpers;
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using System.Reflection;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.CommunicatorObjects;
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using Unity.MLAgents.Sensors;
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using Unity.MLAgents.Demonstrations;
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using Unity.MLAgents.Policies;
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namespace Unity.MLAgents.Tests
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{
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[TestFixture]
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public class DemonstrationTests
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{
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const string k_DemoDirectory = "Assets/Demonstrations/";
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const string k_ExtensionType = ".demo";
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const string k_DemoName = "Test";
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[SetUp]
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public void SetUp()
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{
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if (Academy.IsInitialized)
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{
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Academy.Instance.Dispose();
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}
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}
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[Test]
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public void TestSanitization()
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{
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const string dirtyString = "abc1234567&!@";
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const string knownCleanString = "abc123";
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var cleanString = DemonstrationRecorder.SanitizeName(dirtyString, 6);
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Assert.AreNotEqual(dirtyString, cleanString);
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Assert.AreEqual(cleanString, knownCleanString);
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}
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[Test]
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public void TestStoreInitialize()
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{
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var fileSystem = new MockFileSystem();
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var gameobj = new GameObject("gameObj");
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var bp = gameobj.AddComponent<BehaviorParameters>();
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bp.BrainParameters.VectorObservationSize = 3;
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bp.BrainParameters.NumStackedVectorObservations = 2;
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bp.BrainParameters.VectorActionDescriptions = new[] { "TestActionA", "TestActionB" };
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bp.BrainParameters.ActionSpec = ActionSpec.MakeDiscrete(2, 2);
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gameobj.AddComponent<TestAgent>();
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Assert.IsFalse(fileSystem.Directory.Exists(k_DemoDirectory));
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var demoRec = gameobj.AddComponent<DemonstrationRecorder>();
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demoRec.Record = true;
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demoRec.DemonstrationName = k_DemoName;
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demoRec.DemonstrationDirectory = k_DemoDirectory;
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var demoWriter = demoRec.LazyInitialize(fileSystem);
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Assert.IsTrue(fileSystem.Directory.Exists(k_DemoDirectory));
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Assert.IsTrue(fileSystem.FileExists(k_DemoDirectory + k_DemoName + k_ExtensionType));
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var agentInfo = new AgentInfo
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{
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reward = 1f,
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discreteActionMasks = new[] { false, true },
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done = true,
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episodeId = 5,
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maxStepReached = true,
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storedActions = new ActionBuffers(null, new[] { 0, 1 }),
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};
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demoWriter.Record(agentInfo, new System.Collections.Generic.List<ISensor>());
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demoRec.Close();
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// Make sure close can be called multiple times
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demoWriter.Close();
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demoRec.Close();
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// Make sure trying to write after closing doesn't raise an error.
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demoWriter.Record(agentInfo, new System.Collections.Generic.List<ISensor>());
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}
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public class ObservationAgent : TestAgent
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{
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public override void CollectObservations(VectorSensor sensor)
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{
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collectObservationsCalls += 1;
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sensor.AddObservation(1f);
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sensor.AddObservation(2f);
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sensor.AddObservation(3f);
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}
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}
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[Test]
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public void TestAgentWrite()
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{
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var agentGo1 = new GameObject("TestAgent");
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var bpA = agentGo1.AddComponent<BehaviorParameters>();
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bpA.BrainParameters.VectorObservationSize = 3;
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bpA.BrainParameters.NumStackedVectorObservations = 1;
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bpA.BrainParameters.VectorActionDescriptions = new[] { "TestActionA", "TestActionB" };
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bpA.BrainParameters.ActionSpec = ActionSpec.MakeDiscrete(2, 2);
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agentGo1.AddComponent<ObservationAgent>();
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var agent1 = agentGo1.GetComponent<ObservationAgent>();
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agentGo1.AddComponent<DemonstrationRecorder>();
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var demoRecorder = agentGo1.GetComponent<DemonstrationRecorder>();
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var fileSystem = new MockFileSystem();
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demoRecorder.DemonstrationDirectory = k_DemoDirectory;
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demoRecorder.DemonstrationName = "TestBrain";
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demoRecorder.Record = true;
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demoRecorder.LazyInitialize(fileSystem);
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var agentEnableMethod = typeof(Agent).GetMethod("OnEnable",
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BindingFlags.Instance | BindingFlags.NonPublic);
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var agentSendInfo = typeof(Agent).GetMethod("SendInfo",
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BindingFlags.Instance | BindingFlags.NonPublic);
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agentEnableMethod?.Invoke(agent1, new object[] { });
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// Step the agent
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agent1.RequestDecision();
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agentSendInfo?.Invoke(agent1, new object[] { });
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demoRecorder.Close();
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// Read back the demo file and make sure observations were written
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var reader = fileSystem.File.OpenRead("Assets/Demonstrations/TestBrain.demo");
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reader.Seek(DemonstrationWriter.MetaDataBytes + 1, 0);
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BrainParametersProto.Parser.ParseDelimitedFrom(reader);
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var agentInfoProto = AgentInfoActionPairProto.Parser.ParseDelimitedFrom(reader).AgentInfo;
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var obs = agentInfoProto.Observations[2]; // skip dummy sensors
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{
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var vecObs = obs.FloatData.Data;
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Assert.AreEqual(bpA.BrainParameters.VectorObservationSize, vecObs.Count);
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for (var i = 0; i < vecObs.Count; i++)
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{
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Assert.AreEqual((float)i + 1, vecObs[i]);
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}
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}
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}
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}
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}
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