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114 行
3.8 KiB
114 行
3.8 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using Unity.MLAgents.Actuators;
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using Assert = UnityEngine.Assertions.Assert;
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namespace Unity.MLAgents.Tests.Actuators
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{
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[TestFixture]
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public class VectorActuatorTests
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{
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class TestActionReceiver : IActionReceiver, IHeuristicProvider
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{
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public ActionBuffers LastActionBuffers;
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public int Branch;
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public IList<int> Mask;
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public ActionSpec ActionSpec { get; }
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public bool HeuristicCalled;
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public void OnActionReceived(ActionBuffers actionBuffers)
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{
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LastActionBuffers = actionBuffers;
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}
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public void WriteDiscreteActionMask(IDiscreteActionMask actionMask)
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{
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actionMask.WriteMask(Branch, Mask);
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}
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public void Heuristic(in ActionBuffers actionBuffersOut)
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{
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HeuristicCalled = true;
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}
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}
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[Test]
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public void TestConstruct()
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{
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var ar = new TestActionReceiver();
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var va = new VectorActuator(ar, ActionSpec.MakeDiscrete(1, 2, 3), "name");
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Assert.IsTrue(va.ActionSpec.NumDiscreteActions == 3);
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Assert.IsTrue(va.ActionSpec.SumOfDiscreteBranchSizes == 6);
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Assert.IsTrue(va.ActionSpec.NumContinuousActions == 0);
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var va1 = new VectorActuator(ar, ActionSpec.MakeContinuous(4), "name");
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Assert.IsTrue(va1.ActionSpec.NumContinuousActions == 4);
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Assert.IsTrue(va1.ActionSpec.SumOfDiscreteBranchSizes == 0);
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Assert.AreEqual(va1.Name, "name-Continuous");
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}
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[Test]
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public void TestOnActionReceived()
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{
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var ar = new TestActionReceiver();
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var va = new VectorActuator(ar, ActionSpec.MakeDiscrete(1, 2, 3), "name");
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var discreteActions = new[] { 0, 1, 1 };
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var ab = new ActionBuffers(ActionSegment<float>.Empty,
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new ActionSegment<int>(discreteActions, 0, 3));
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va.OnActionReceived(ab);
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Assert.AreEqual(ar.LastActionBuffers, ab);
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va.ResetData();
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Assert.AreEqual(va.ActionBuffers.ContinuousActions, ActionSegment<float>.Empty);
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Assert.AreEqual(va.ActionBuffers.DiscreteActions, ActionSegment<int>.Empty);
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}
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[Test]
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public void TestResetData()
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{
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var ar = new TestActionReceiver();
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var va = new VectorActuator(ar, ActionSpec.MakeDiscrete(1, 2, 3), "name");
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var discreteActions = new[] { 0, 1, 1 };
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var ab = new ActionBuffers(ActionSegment<float>.Empty,
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new ActionSegment<int>(discreteActions, 0, 3));
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va.OnActionReceived(ab);
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}
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[Test]
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public void TestWriteDiscreteActionMask()
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{
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var ar = new TestActionReceiver();
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var va = new VectorActuator(ar, ActionSpec.MakeDiscrete(1, 2, 3), "name");
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var bdam = new ActuatorDiscreteActionMask(new[] { va }, 6, 3);
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var groundTruthMask = new[] { false, true, false, false, true, true };
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ar.Branch = 1;
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ar.Mask = new[] { 0 };
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va.WriteDiscreteActionMask(bdam);
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ar.Branch = 2;
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ar.Mask = new[] { 1, 2 };
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va.WriteDiscreteActionMask(bdam);
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Assert.IsTrue(groundTruthMask.SequenceEqual(bdam.GetMask()));
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}
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[Test]
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public void TestHeuristic()
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{
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var ar = new TestActionReceiver();
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var va = new VectorActuator(ar, ActionSpec.MakeDiscrete(1, 2, 3), "name");
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va.Heuristic(new ActionBuffers(Array.Empty<float>(), va.ActionSpec.BranchSizes));
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Assert.IsTrue(ar.HeuristicCalled);
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}
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}
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}
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