Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using UnityEngine;
using System;
namespace Unity.MLAgents.Sensors
{
/// <summary>
/// Editor components for creating Sensors. Generally an ISensor implementation should have a
/// corresponding SensorComponent to create it.
/// </summary>
public abstract class SensorComponent : MonoBehaviour
{
/// <summary>
/// Create the ISensor. This is called by the Agent when it is initialized.
/// </summary>
/// <returns>Created ISensor object.</returns>
public abstract ISensor CreateSensor();
/// <summary>
/// Returns the shape of the sensor observations that will be created.
/// </summary>
/// <returns>Shape of the sensor observation.</returns>
public abstract int[] GetObservationShape();
/// <summary>
/// Whether the observation is visual or not.
/// </summary>
/// <returns>True if the observation is visual, false otherwise.</returns>
[Obsolete("IsVisual is deprecated, please use GetObservationShape() instead.")]
public virtual bool IsVisual()
{
var shape = GetObservationShape();
return shape.Length == 3;
}
/// <summary>
/// Whether the observation is vector or not.
/// </summary>
/// <returns>True if the observation is vector, false otherwise.</returns>
[Obsolete("IsVisual is deprecated, please use GetObservationShape() instead.")]
public virtual bool IsVector()
{
var shape = GetObservationShape();
return shape.Length == 1;
}
}
}