您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
31 行
1.0 KiB
31 行
1.0 KiB
using UnityEditor;
|
|
using Unity.MLAgents.Sensors;
|
|
|
|
namespace Unity.MLAgents.Editor
|
|
{
|
|
[CustomEditor(typeof(BufferSensorComponent))]
|
|
[CanEditMultipleObjects]
|
|
internal class BufferSensorComponentEditor : UnityEditor.Editor
|
|
{
|
|
public override void OnInspectorGUI()
|
|
{
|
|
var so = serializedObject;
|
|
so.Update();
|
|
|
|
// Drawing the BufferSensorComponent
|
|
|
|
EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
|
|
{
|
|
// These fields affect the sensor order or observation size,
|
|
// So can't be changed at runtime.
|
|
EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true);
|
|
EditorGUILayout.PropertyField(so.FindProperty("m_ObservableSize"), true);
|
|
EditorGUILayout.PropertyField(so.FindProperty("m_MaxNumObservables"), true);
|
|
}
|
|
EditorGUI.EndDisabledGroup();
|
|
|
|
so.ApplyModifiedProperties();
|
|
}
|
|
|
|
}
|
|
}
|