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112 行
3.8 KiB
112 行
3.8 KiB
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Unity.MLAgents.Extensions.Sensors;
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namespace Unity.MLAgents.Extensions.Tests.Sensors
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{
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public class GridObservationPerceiveTests
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{
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GameObject testGo;
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GameObject boxGo;
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GridSensor gridSensor;
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// Use built-in tags
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const string k_Tag1 = "Player";
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const string k_Tag2 = "Respawn";
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[UnitySetUp]
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public IEnumerator SetupScene()
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{
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testGo = new GameObject("test");
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testGo.transform.position = Vector3.zero;
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gridSensor = testGo.AddComponent<GridSensor>();
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boxGo = new GameObject("block");
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boxGo.tag = k_Tag1;
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boxGo.transform.position = new Vector3(3f, 0f, 3f);
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boxGo.AddComponent<BoxCollider>();
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yield return null;
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}
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[TearDown]
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public void ClearScene()
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{
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Object.DestroyImmediate(boxGo);
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Object.DestroyImmediate(testGo);
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}
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[UnityTest]
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public IEnumerator PerceiveNotSelfChannelHot()
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{
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testGo.tag = k_Tag1;
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string[] tags = { k_Tag2, k_Tag1 };
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int[] depths = { 3 };
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Color[] colors = { Color.red, Color.magenta };
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gridSensor.SetParameters(tags, depths, GridSensor.GridDepthType.ChannelHot,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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gridSensor.Start();
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yield return null;
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float[] output = gridSensor.Perceive();
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Assert.AreEqual(10 * 10 * 3, output.Length);
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int[] subarrayIndicies = new int[] { 77, 78, 87, 88 };
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float[][] expectedSubarrays = GridObsTestUtils.DuplicateArray(new float[] { 0, 0, 1 }, 4);
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float[] expectedDefault = new float[] { 1, 0, 0 };
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GridObsTestUtils.AssertSubarraysAtIndex(output, subarrayIndicies, expectedSubarrays, expectedDefault);
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}
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[UnityTest]
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public IEnumerator PerceiveNotSelfChannel()
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{
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testGo.tag = k_Tag1;
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string[] tags = { k_Tag2, k_Tag1 };
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int[] depths = { 3 };
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Color[] colors = { Color.red, Color.magenta };
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gridSensor.SetParameters(tags, depths, GridSensor.GridDepthType.Channel,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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gridSensor.Start();
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yield return null;
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float[] output = gridSensor.Perceive();
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Assert.AreEqual(10 * 10 * 1, output.Length);
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int[] subarrayIndicies = new int[] { 77, 78, 87, 88 };
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float[][] expectedSubarrays = GridObsTestUtils.DuplicateArray(new[] { 2f / 3f }, 4);
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float[] expectedDefault = new float[] { 0f };
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GridObsTestUtils.AssertSubarraysAtIndex(output, subarrayIndicies, expectedSubarrays, expectedDefault);
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}
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[UnityTest]
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public IEnumerator PerceiveNotSelfChannelCount()
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{
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testGo.tag = k_Tag1;
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string[] tags = { k_Tag1 };
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int[] depths = { 3 };
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Color[] colors = { Color.red, Color.magenta };
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gridSensor.SetParameters(tags, depths, GridSensor.GridDepthType.Channel,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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gridSensor.Start();
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yield return null;
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float[] output = gridSensor.Perceive();
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Assert.AreEqual(10 * 10 * 1, output.Length);
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int[] subarrayIndicies = new int[] { 77, 78, 87, 88 };
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float[][] expectedSubarrays = GridObsTestUtils.DuplicateArray(new[] { 1f / 3f }, 4);
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float[] expectedDefault = new float[] { 0f };
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GridObsTestUtils.AssertSubarraysAtIndex(output, subarrayIndicies, expectedSubarrays, expectedDefault);
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}
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}
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}
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