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40 行
1.0 KiB
40 行
1.0 KiB
using UnityEngine;
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using NUnit.Framework;
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using Unity.MLAgents.Extensions.Sensors;
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namespace Unity.MLAgents.Extensions.Tests.Sensors
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{
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public class CountingGridSensorShapeTests
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{
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GameObject testGo;
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CountingGridSensor gridSensor;
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[SetUp]
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public void SetupScene()
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{
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testGo = new GameObject("test");
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testGo.transform.position = Vector3.zero;
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gridSensor = testGo.AddComponent<CountingGridSensor>();
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}
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[TearDown]
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public void ClearScene()
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{
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Object.DestroyImmediate(testGo);
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}
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[Test]
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public void OneTagMoreDepthError()
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{
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string[] tags = { "block" };
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int[] depths = { 1, 1 };
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Color[] colors = { Color.magenta };
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Assert.Throws<UnityAgentsException>(() =>
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{
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gridSensor.SetParameters(tags, depths, GridSensor.GridDepthType.Channel, 1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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});
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}
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}
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}
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