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60 行
2.2 KiB
60 行
2.2 KiB
using System;
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using NUnit.Framework;
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using Unity.MLAgents.Extensions.Match3;
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namespace Unity.MLAgents.Extensions.Tests.Match3
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{
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public class MoveTests
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{
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[Test]
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public void TestMoveEquivalence()
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{
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var moveUp = Move.FromPositionAndDirection(1, 1, Direction.Up, 10, 10);
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var moveDown = Move.FromPositionAndDirection(2, 1, Direction.Down, 10, 10);
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Assert.AreEqual(moveUp.MoveIndex, moveDown.MoveIndex);
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var moveRight = Move.FromPositionAndDirection(1, 1, Direction.Right, 10, 10);
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var moveLeft = Move.FromPositionAndDirection(1, 2, Direction.Left, 10, 10);
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Assert.AreEqual(moveRight.MoveIndex, moveLeft.MoveIndex);
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}
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[Test]
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public void TestNext()
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{
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var maxRows = 8;
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var maxCols = 13;
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// make sure using Next agrees with FromMoveIndex.
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var advanceMove = Move.FromMoveIndex(0, maxRows, maxCols);
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for (var moveIndex = 0; moveIndex < Move.NumPotentialMoves(maxRows, maxCols); moveIndex++)
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{
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var moveFromIndex = Move.FromMoveIndex(moveIndex, maxRows, maxCols);
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Assert.AreEqual(advanceMove.MoveIndex, moveFromIndex.MoveIndex);
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Assert.AreEqual(advanceMove.Row, moveFromIndex.Row);
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Assert.AreEqual(advanceMove.Column, moveFromIndex.Column);
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Assert.AreEqual(advanceMove.Direction, moveFromIndex.Direction);
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advanceMove.Next(maxRows, maxCols);
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}
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}
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// These are off the board
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[TestCase(-1, 5, Direction.Up)]
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[TestCase(10, 5, Direction.Up)]
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[TestCase(5, -1, Direction.Up)]
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[TestCase(5, 10, Direction.Up)]
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// These are on the board but would move off
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[TestCase(0, 5, Direction.Down)]
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[TestCase(9, 5, Direction.Up)]
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[TestCase(5, 0, Direction.Left)]
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[TestCase(5, 9, Direction.Right)]
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public void TestInvalidMove(int row, int col, Direction dir)
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{
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int numRows = 10, numCols = 10;
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Assert.Throws<IndexOutOfRangeException>(() =>
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{
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Move.FromPositionAndDirection(row, col, dir, numRows, numCols);
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});
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}
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}
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}
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