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55 行
1.6 KiB
55 行
1.6 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// CoreBrain which decides actions via communication with an external system such as Python.
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public class CoreBrainExternal : ScriptableObject, CoreBrain
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{
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/**< Reference to the brain that uses this CoreBrainExternal */
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public Brain brain;
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ExternalCommunicator coord;
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/// Creates the reference to the brain
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public void SetBrain(Brain b)
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{
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brain = b;
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}
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/// Generates the communicator for the Academy if none was present and
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/// subscribe to ExternalCommunicator if it was present.
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public void InitializeCoreBrain(Communicator communicator)
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{
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if (communicator == null)
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{
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coord = null;
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throw new UnityAgentsException(string.Format("The brain {0} was set to" +
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" External mode" +
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" but Unity was unable to read the" +
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" arguments passed at launch.", brain.gameObject.name));
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}
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else if (communicator is ExternalCommunicator)
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{
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coord = (ExternalCommunicator)communicator;
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coord.SubscribeBrain(brain);
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}
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}
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/// Uses the communicator to retrieve the actions, memories and values and
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/// sends them to the agents
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public void DecideAction(Dictionary<Agent, AgentInfo> agentInfo)
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{
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if (coord != null)
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{
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coord.GiveBrainInfo(brain, agentInfo);
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}
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return ;
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}
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/// Nothing needs to appear in the inspector
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public void OnInspector()
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{
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}
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}
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