Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Behavioral Cloning Helper script. Attach to teacher agent to enable
/// resetting the experience buffer, as well as toggling session recording.
/// </summary>
public class BCTeacherHelper : MonoBehaviour {
bool recordExperiences;
bool resetBuffer;
Agent myAgent;
float bufferResetTime;
public KeyCode recordKey = KeyCode.R;
public KeyCode resetKey = KeyCode.C;
// Use this for initialization
void Start () {
recordExperiences = true;
resetBuffer = false;
myAgent = GetComponent<Agent>();
bufferResetTime = Time.time;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(recordKey))
{
recordExperiences = !recordExperiences;
}
if (Input.GetKeyDown(resetKey))
{
resetBuffer = true;
bufferResetTime = Time.time;
}
else
{
resetBuffer = false;
}
Monitor.Log("Recording experiences " + recordKey.ToString(), recordExperiences.ToString());
float timeSinceBufferReset = Time.time - bufferResetTime;
Monitor.Log("Seconds since buffer reset " + resetKey.ToString(), Mathf.FloorToInt(timeSinceBufferReset));
}
void FixedUpdate()
{
// Convert both bools into single comma separated string. Python makes
// assumption that this structure is preserved.
myAgent.SetTextObs(recordExperiences.ToString() + "," + resetBuffer.ToString());
}
}