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386 行
13 KiB
386 行
13 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using System.Linq;
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#if ENABLE_TENSORFLOW
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using TensorFlow;
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#endif
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/// CoreBrain which decides actions using internally embedded TensorFlow model.
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public class CoreBrainInternal : ScriptableObject, CoreBrain
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{
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[System.Serializable]
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private struct TensorFlowAgentPlaceholder
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{
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public enum tensorType
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{
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Integer,
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FloatingPoint
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};
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public string name;
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public tensorType valueType;
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public float minValue;
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public float maxValue;
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}
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/// Modify only in inspector : Reference to the Graph asset
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public TextAsset graphModel;
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/// Modify only in inspector : If a scope was used when training the model, specify it here
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public string graphScope;
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[SerializeField]
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/// Modify only in inspector : If your graph takes additional inputs that are fixed you can specify them here.
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private TensorFlowAgentPlaceholder[] graphPlaceholders;
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/// Modify only in inspector : Name of the placholder of the batch size
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public string BatchSizePlaceholderName = "batch_size";
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/// Modify only in inspector : Name of the state placeholder
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public string StatePlacholderName = "state";
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/// Modify only in inspector : Name of the recurrent input
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public string RecurrentInPlaceholderName = "recurrent_in";
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/// Modify only in inspector : Name of the recurrent output
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public string RecurrentOutPlaceholderName = "recurrent_out";
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/// Modify only in inspector : Names of the observations placeholders
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public string[] ObservationPlaceholderName;
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/// Modify only in inspector : Name of the action node
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public string ActionPlaceholderName = "action";
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#if ENABLE_TENSORFLOW
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TFGraph graph;
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TFSession session;
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bool hasRecurrent;
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bool hasState;
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bool hasBatchSize;
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List<int> agentKeys;
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int currentBatchSize;
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float[,] inputState;
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List<float[,,,]> observationMatrixList;
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float[,] inputOldMemories;
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#endif
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/// Reference to the brain that uses this CoreBrainInternal
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public Brain brain;
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/// Create the reference to the brain
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public void SetBrain(Brain b)
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{
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brain = b;
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}
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/// Loads the tensorflow graph model to generate a TFGraph object
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public void InitializeCoreBrain()
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{
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#if ENABLE_TENSORFLOW
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#if UNITY_ANDROID
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// This needs to ba called only once and will raise an exception if
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// there are multiple internal brains
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try{
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TensorFlowSharp.Android.NativeBinding.Init();
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}
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catch{
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}
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#endif
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if (graphModel != null)
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{
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graph = new TFGraph();
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graph.Import(graphModel.bytes);
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session = new TFSession(graph);
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if (graph[graphScope + BatchSizePlaceholderName] != null)
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{
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hasBatchSize = true;
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}
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if ((graph[graphScope + RecurrentInPlaceholderName] != null) && (graph[graphScope + RecurrentOutPlaceholderName] != null))
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{
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hasRecurrent = true;
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}
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if (graph[graphScope + StatePlacholderName] != null)
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{
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hasState = true;
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}
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}
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#endif
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}
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/// Collects information from the agents and store them
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public void SendState()
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{
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#if ENABLE_TENSORFLOW
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agentKeys = new List<int>(brain.agents.Keys);
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currentBatchSize = brain.agents.Count;
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if (currentBatchSize == 0)
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{
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return;
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}
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// Create the state tensor
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if (hasState)
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{
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Dictionary<int, List<float>> states = brain.CollectStates();
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inputState = new float[currentBatchSize, brain.brainParameters.stateSize];
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int i = 0;
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foreach (int k in agentKeys)
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{
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List<float> state_list = states[k];
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for (int j = 0; j < brain.brainParameters.stateSize; j++)
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{
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inputState[i, j] = state_list[j];
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}
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i++;
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}
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}
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// Create the observation tensors
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observationMatrixList = brain.GetObservationMatrixList(agentKeys);
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// Create the recurrent tensor
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if (hasRecurrent)
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{
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Dictionary<int, float[]> old_memories = brain.CollectMemories();
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inputOldMemories = new float[currentBatchSize, brain.brainParameters.memorySize];
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int i = 0;
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foreach (int k in agentKeys)
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{
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float[] m = old_memories[k];
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for (int j = 0; j < brain.brainParameters.memorySize; j++)
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{
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inputOldMemories[i, j] = m[j];
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}
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i++;
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}
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}
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#endif
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}
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/// Uses the stored information to run the tensorflow graph and generate
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/// the actions.
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public void DecideAction()
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{
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#if ENABLE_TENSORFLOW
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if (currentBatchSize == 0)
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{
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return;
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}
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var runner = session.GetRunner();
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runner.Fetch(graph[graphScope + ActionPlaceholderName][0]);
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if (hasBatchSize)
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{
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runner.AddInput(graph[graphScope + BatchSizePlaceholderName][0], new int[] { currentBatchSize });
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}
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foreach (TensorFlowAgentPlaceholder placeholder in graphPlaceholders)
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{
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try
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{
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if (placeholder.valueType == TensorFlowAgentPlaceholder.tensorType.FloatingPoint)
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{
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runner.AddInput(graph[graphScope + placeholder.name][0], new float[] { Random.Range(placeholder.minValue, placeholder.maxValue) });
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}
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else if (placeholder.valueType == TensorFlowAgentPlaceholder.tensorType.Integer)
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{
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runner.AddInput(graph[graphScope + placeholder.name][0], new int[] { Random.Range((int)placeholder.minValue, (int)placeholder.maxValue + 1) });
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}
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}
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catch
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{
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throw new UnityAgentsException(string.Format(@"One of the Tensorflow placeholder cound nout be found.
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In brain {0}, there are no {1} placeholder named {2}.",
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brain.gameObject.name, placeholder.valueType.ToString(), graphScope + placeholder.name));
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}
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}
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// Create the state tensor
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if (hasState)
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{
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runner.AddInput(graph[graphScope + StatePlacholderName][0], inputState);
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}
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// Create the observation tensors
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for (int obs_number = 0; obs_number < brain.brainParameters.cameraResolutions.Length; obs_number++)
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{
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runner.AddInput(graph[graphScope + ObservationPlaceholderName[obs_number]][0], observationMatrixList[obs_number]);
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}
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TFTensor[] networkOutput;
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try
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{
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networkOutput = runner.Run();
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}
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catch (TFException e)
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{
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string errorMessage = e.Message;
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try
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{
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errorMessage = string.Format(@"The tensorflow graph needs an input for {0} of type {1}",
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e.Message.Split(new string[]{ "Node: " }, 0)[1].Split('=')[0],
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e.Message.Split(new string[]{ "dtype=" }, 0)[1].Split(',')[0]);
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}
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finally
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{
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throw new UnityAgentsException(errorMessage);
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}
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}
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// Create the recurrent tensor
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if (hasRecurrent)
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{
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Dictionary<int, float[]> new_memories = new Dictionary<int, float[]>();
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runner.AddInput(graph[graphScope + RecurrentInPlaceholderName][0], inputOldMemories);
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runner.Fetch(graph[graphScope + RecurrentOutPlaceholderName][0]);
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float[,] recurrent_tensor = networkOutput[1].GetValue() as float[,];
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int i = 0;
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foreach (int k in agentKeys)
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{
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float[] m = new float[brain.brainParameters.memorySize];
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for (int j = 0; j < brain.brainParameters.memorySize; j++)
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{
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m[j] = recurrent_tensor[i, j];
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}
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new_memories.Add(k, m);
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i++;
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}
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brain.SendMemories(new_memories);
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}
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Dictionary<int, float[]> actions = new Dictionary<int, float[]>();
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if (brain.brainParameters.actionSpaceType == StateType.continuous)
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{
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float[,] output = networkOutput[0].GetValue() as float[,];
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int i = 0;
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foreach (int k in agentKeys)
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{
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float[] a = new float[brain.brainParameters.actionSize];
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for (int j = 0; j < brain.brainParameters.actionSize; j++)
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{
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a[j] = output[i, j];
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}
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actions.Add(k, a);
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i++;
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}
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}
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else if (brain.brainParameters.actionSpaceType == StateType.discrete)
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{
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long[,] output = networkOutput[0].GetValue() as long[,];
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int i = 0;
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foreach (int k in agentKeys)
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{
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float[] a = new float[1] { (float)(output[i, 0]) };
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actions.Add(k, a);
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i++;
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}
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}
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brain.SendActions(actions);
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#endif
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}
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/// Displays the parameters of the CoreBrainInternal in the Inspector
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public void OnInspector()
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{
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#if ENABLE_TENSORFLOW && UNITY_EDITOR
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EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
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SerializedObject serializedBrain = new SerializedObject(this);
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GUILayout.Label("Edit the Tensorflow graph parameters here");
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SerializedProperty tfGraphModel = serializedBrain.FindProperty("graphModel");
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serializedBrain.Update();
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EditorGUILayout.ObjectField(tfGraphModel);
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serializedBrain.ApplyModifiedProperties();
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if (graphModel == null)
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{
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EditorGUILayout.HelpBox("Please provide a tensorflow graph as a bytes file.", MessageType.Error);
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}
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graphScope = EditorGUILayout.TextField("Graph Scope : ", graphScope);
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if (BatchSizePlaceholderName == "")
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{
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BatchSizePlaceholderName = "batch_size";
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}
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BatchSizePlaceholderName = EditorGUILayout.TextField("Batch Size Node Name", BatchSizePlaceholderName);
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if (StatePlacholderName == "")
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{
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StatePlacholderName = "state";
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}
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StatePlacholderName = EditorGUILayout.TextField("State Node Name", StatePlacholderName);
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if (RecurrentInPlaceholderName == "")
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{
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RecurrentInPlaceholderName = "recurrent_in";
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}
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RecurrentInPlaceholderName = EditorGUILayout.TextField("Recurrent Input Node Name", RecurrentInPlaceholderName);
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if (RecurrentOutPlaceholderName == "")
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{
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RecurrentOutPlaceholderName = "recurrent_out";
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}
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RecurrentOutPlaceholderName = EditorGUILayout.TextField("Recurrent Output Node Name", RecurrentOutPlaceholderName);
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if (brain.brainParameters.cameraResolutions != null)
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{
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if (brain.brainParameters.cameraResolutions.Count() > 0)
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{
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if (ObservationPlaceholderName == null)
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{
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ObservationPlaceholderName = new string[brain.brainParameters.cameraResolutions.Count()];
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}
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if (ObservationPlaceholderName.Count() != brain.brainParameters.cameraResolutions.Count())
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{
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ObservationPlaceholderName = new string[brain.brainParameters.cameraResolutions.Count()];
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}
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for (int obs_number = 0; obs_number < brain.brainParameters.cameraResolutions.Count(); obs_number++)
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{
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if ((ObservationPlaceholderName[obs_number] == "") || (ObservationPlaceholderName[obs_number] == null))
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{
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ObservationPlaceholderName[obs_number] = "observation_" + obs_number;
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}
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}
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SerializedProperty opn = serializedBrain.FindProperty("ObservationPlaceholderName");
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serializedBrain.Update();
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EditorGUILayout.PropertyField(opn, true);
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serializedBrain.ApplyModifiedProperties();
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}
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}
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if (ActionPlaceholderName == "")
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{
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ActionPlaceholderName = "action";
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}
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ActionPlaceholderName = EditorGUILayout.TextField("Action Node Name", ActionPlaceholderName);
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SerializedProperty tfPlaceholders = serializedBrain.FindProperty("graphPlaceholders");
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serializedBrain.Update();
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EditorGUILayout.PropertyField(tfPlaceholders, true);
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serializedBrain.ApplyModifiedProperties();
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#endif
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}
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}
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