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92 行
3.7 KiB
92 行
3.7 KiB
using System;
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using System.Linq;
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using Unity.MLAgents.Policies;
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using UnityEngine;
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namespace Unity.MLAgents.Actuators
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{
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/// <summary>
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/// Defines the structure of an Action Space to be used by the Actuator system.
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/// </summary>
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[Serializable]
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public struct ActionSpec
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{
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[SerializeField]
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int m_NumContinuousActions;
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/// <summary>
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/// An array of branch sizes for our action space.
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///
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/// For an IActuator that uses a Discrete <see cref="SpaceType"/>, the number of
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/// branches is the Length of the Array and each index contains the branch size.
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/// The cumulative sum of the total number of discrete actions can be retrieved
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/// by the <see cref="SumOfDiscreteBranchSizes"/> property.
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///
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/// For an IActuator with a Continuous it will be null.
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/// </summary>
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public int[] BranchSizes;
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/// <summary>
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/// The number of actions for a Continuous <see cref="SpaceType"/>.
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/// </summary>
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public int NumContinuousActions { get { return m_NumContinuousActions; } set { m_NumContinuousActions = value; } }
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/// <summary>
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/// The number of branches for a Discrete <see cref="SpaceType"/>.
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/// </summary>
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public int NumDiscreteActions { get { return BranchSizes == null ? 0 : BranchSizes.Length; } }
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/// <summary>
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/// Get the total number of Discrete Actions that can be taken by calculating the Sum
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/// of all of the Discrete Action branch sizes.
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/// </summary>
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public int SumOfDiscreteBranchSizes { get { return BranchSizes == null ? 0 : BranchSizes.Sum(); } }
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/// <summary>
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/// Creates a Continuous <see cref="ActionSpec"/> with the number of actions available.
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/// </summary>
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/// <param name="numActions">The number of actions available.</param>
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/// <returns>An Continuous ActionSpec initialized with the number of actions available.</returns>
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public static ActionSpec MakeContinuous(int numActions)
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{
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var actuatorSpace = new ActionSpec(numActions, null);
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return actuatorSpace;
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}
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/// <summary>
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/// Creates a Discrete <see cref="ActionSpec"/> with the array of branch sizes that
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/// represents the action space.
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/// </summary>
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/// <param name="branchSizes">The array of branch sizes for the discrete action space. Each index
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/// contains the number of actions available for that branch.</param>
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/// <returns>An Discrete ActionSpec initialized with the array of branch sizes.</returns>
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public static ActionSpec MakeDiscrete(params int[] branchSizes)
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{
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var numActions = branchSizes.Length;
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var actuatorSpace = new ActionSpec(0, branchSizes);
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return actuatorSpace;
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}
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internal ActionSpec(int numContinuousActions, int[] branchSizes = null)
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{
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m_NumContinuousActions = numContinuousActions;
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BranchSizes = branchSizes;
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}
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/// <summary>
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/// Check that the ActionSpec uses either all continuous or all discrete actions.
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/// This is only used when connecting to old versions of the trainer that don't support this.
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/// </summary>
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/// <exception cref="UnityAgentsException"></exception>
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internal void CheckAllContinuousOrDiscrete()
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{
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if (NumContinuousActions > 0 && NumDiscreteActions > 0)
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{
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throw new UnityAgentsException(
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"Action spaces with both continuous and discrete actions are not supported by the trainer. " +
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"ActionSpecs must be all continuous or all discrete."
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);
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}
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}
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}
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}
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