Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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77 行
2.9 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TennisAgent : Agent
{
[Header("Specific to Tennis")]
public GameObject ball;
public bool invertX;
public float invertMult;
public int score;
public GameObject scoreText;
public GameObject myArea;
public GameObject opponent;
public override void CollectObservations()
{
AddVectorObs(invertMult * (gameObject.transform.position.x - myArea.transform.position.x));
AddVectorObs(gameObject.transform.position.y - myArea.transform.position.y);
AddVectorObs(invertMult * gameObject.GetComponent<Rigidbody>().velocity.x);
AddVectorObs(gameObject.GetComponent<Rigidbody>().velocity.y);
AddVectorObs(invertMult * (ball.transform.position.x - myArea.transform.position.x));
AddVectorObs(ball.transform.position.y - myArea.transform.position.y);
AddVectorObs(invertMult * ball.GetComponent<Rigidbody>().velocity.x);
AddVectorObs(ball.GetComponent<Rigidbody>().velocity.y);
}
// to be implemented by the developer
public override void AgentAction(float[] vectorAction, string textAction)
{
float moveX = 0.0f;
float moveY = 0.0f;
moveX = 0.25f * Mathf.Clamp(vectorAction[0], -1f, 1f) * invertMult;
if (Mathf.Clamp(vectorAction[1], -1f, 1f) > 0f && gameObject.transform.position.y - transform.parent.transform.position.y < -1.5f)
{
moveY = 0.5f;
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(GetComponent<Rigidbody>().velocity.x, moveY * 12f, 0f);
}
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(moveX * 50f, GetComponent<Rigidbody>().velocity.y, 0f);
if (invertX)
{
if (gameObject.transform.position.x - transform.parent.transform.position.x < -invertMult)
{
gameObject.transform.position = new Vector3(-invertMult + transform.parent.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
}
}
else
{
if (gameObject.transform.position.x - transform.parent.transform.position.x > -invertMult)
{
gameObject.transform.position = new Vector3(-invertMult + transform.parent.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
}
}
scoreText.GetComponent<Text>().text = score.ToString();
}
// to be implemented by the developer
public override void AgentReset()
{
if (invertX)
{
invertMult = -1f;
}
else
{
invertMult = 1f;
}
gameObject.transform.position = new Vector3(-(invertMult) * Random.Range(6f, 8f), -1.5f, 0f) + transform.parent.transform.position;
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0f, 0f, 0f);
}
}