Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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"# Unity ML Agents\n",
"## Proximal Policy Optimization (PPO)\n",
"Contains an implementation of PPO as described [here](https://arxiv.org/abs/1707.06347)."
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"import numpy as np\n",
"import os\n",
"import tensorflow as tf\n",
"\n",
"from ppo.history import *\n",
"from ppo.models import *\n",
"from ppo.trainer import Trainer\n",
"from unityagents import *"
]
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"### Hyperparameters"
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"### General parameters\n",
"max_steps = 5e5 # Set maximum number of steps to run environment.\n",
"run_path = \"ppo\" # The sub-directory name for model and summary statistics\n",
"load_model = False # Whether to load a saved model.\n",
"train_model = True # Whether to train the model.\n",
"summary_freq = 10000 # Frequency at which to save training statistics.\n",
"save_freq = 50000 # Frequency at which to save model.\n",
"env_name = \"environment\" # Name of the training environment file.\n",
"curriculum_file = None\n",
"\n",
"### Algorithm-specific parameters for tuning\n",
"gamma = 0.99 # Reward discount rate.\n",
"lambd = 0.95 # Lambda parameter for GAE.\n",
"time_horizon = 2048 # How many steps to collect per agent before adding to buffer.\n",
"beta = 1e-3 # Strength of entropy regularization\n",
"num_epoch = 5 # Number of gradient descent steps per batch of experiences.\n",
"epsilon = 0.2 # Acceptable threshold around ratio of old and new policy probabilities.\n",
"buffer_size = 2048 # How large the experience buffer should be before gradient descent.\n",
"learning_rate = 3e-4 # Model learning rate.\n",
"hidden_units = 64 # Number of units in hidden layer.\n",
"batch_size = 64 # How many experiences per gradient descent update step."
]
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"metadata": {},
"source": [
"### Load the environment"
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"env = UnityEnvironment(file_name=env_name, curriculum=curriculum_file)\n",
"print(str(env))\n",
"brain_name = env.brain_names[0]"
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"cell_type": "markdown",
"metadata": {},
"source": [
"### Train the Agent(s)"
]
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"tf.reset_default_graph()\n",
"\n",
"if curriculum_file == \"None\":\n",
" curriculum_file = None\n",
"\n",
"\n",
"def get_progress():\n",
" if curriculum_file is not None:\n",
" if env._curriculum.measure_type == \"progress\":\n",
" return steps / max_steps\n",
" elif env._curriculum.measure_type == \"reward\":\n",
" return last_reward\n",
" else:\n",
" return None\n",
" else:\n",
" return None\n",
"\n",
"# Create the Tensorflow model graph\n",
"ppo_model = create_agent_model(env, lr=learning_rate,\n",
" h_size=hidden_units, epsilon=epsilon,\n",
" beta=beta, max_step=max_steps)\n",
"\n",
"is_continuous = (env.brains[brain_name].action_space_type == \"continuous\")\n",
"use_observations = (env.brains[brain_name].number_observations > 0)\n",
"use_states = (env.brains[brain_name].state_space_size > 0)\n",
"\n",
"model_path = './models/{}'.format(run_path)\n",
"summary_path = './summaries/{}'.format(run_path)\n",
"\n",
"if not os.path.exists(model_path):\n",
" os.makedirs(model_path)\n",
"\n",
"if not os.path.exists(summary_path):\n",
" os.makedirs(summary_path)\n",
"\n",
"init = tf.global_variables_initializer()\n",
"saver = tf.train.Saver()\n",
"\n",
"with tf.Session() as sess:\n",
" # Instantiate model parameters\n",
" if load_model:\n",
" print('Loading Model...')\n",
" ckpt = tf.train.get_checkpoint_state(model_path)\n",
" saver.restore(sess, ckpt.model_checkpoint_path)\n",
" else:\n",
" sess.run(init)\n",
" steps, last_reward = sess.run([ppo_model.global_step, ppo_model.last_reward]) \n",
" summary_writer = tf.summary.FileWriter(summary_path)\n",
" info = env.reset(train_mode=train_model, progress=get_progress())[brain_name]\n",
" trainer = Trainer(ppo_model, sess, info, is_continuous, use_observations, use_states)\n",
" while steps <= max_steps:\n",
" if env.global_done:\n",
" info = env.reset(train_mode=train_model, progress=get_progress())[brain_name]\n",
" # Decide and take an action\n",
" new_info = trainer.take_action(info, env, brain_name)\n",
" info = new_info\n",
" trainer.process_experiences(info, time_horizon, gamma, lambd)\n",
" if len(trainer.training_buffer['actions']) > buffer_size and train_model:\n",
" # Perform gradient descent with experience buffer\n",
" trainer.update_model(batch_size, num_epoch)\n",
" if steps % summary_freq == 0 and steps != 0 and train_model:\n",
" # Write training statistics to tensorboard.\n",
" trainer.write_summary(summary_writer, steps)\n",
" if steps % save_freq == 0 and steps != 0 and train_model:\n",
" # Save Tensorflow model\n",
" save_model(sess, model_path=model_path, steps=steps, saver=saver)\n",
" steps += 1\n",
" sess.run(ppo_model.increment_step)\n",
" if len(trainer.stats['cumulative_reward']) > 0:\n",
" mean_reward = np.mean(trainer.stats['cumulative_reward'])\n",
" sess.run(ppo_model.update_reward, feed_dict={ppo_model.new_reward: mean_reward})\n",
" last_reward = sess.run(ppo_model.last_reward)\n",
" # Final save Tensorflow model\n",
" if steps != 0 and train_model:\n",
" save_model(sess, model_path=model_path, steps=steps, saver=saver)\n",
"env.close()\n",
"export_graph(model_path, env_name)"
]
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"source": [
"### Export the trained Tensorflow graph\n",
"Once the model has been trained and saved, we can export it as a .bytes file which Unity can embed."
]
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"source": [
"export_graph(model_path, env_name)"
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