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44 行
1.2 KiB
44 行
1.2 KiB
using UnityEngine;
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public class PyramidSwitch : MonoBehaviour
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{
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public Material onMaterial;
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public Material offMaterial;
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public GameObject myButton;
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bool m_State;
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GameObject m_Area;
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PyramidArea m_AreaComponent;
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int m_PyramidIndex;
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public bool GetState()
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{
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return m_State;
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}
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void Start()
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{
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m_Area = gameObject.transform.parent.gameObject;
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m_AreaComponent = m_Area.GetComponent<PyramidArea>();
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}
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public void ResetSwitch(int spawnAreaIndex, int pyramidSpawnIndex)
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{
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m_AreaComponent.PlaceObject(gameObject, spawnAreaIndex);
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m_State = false;
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m_PyramidIndex = pyramidSpawnIndex;
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tag = "switchOff";
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transform.rotation = Quaternion.Euler(0f, 0f, 0f);
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myButton.GetComponent<Renderer>().material = offMaterial;
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}
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void OnCollisionEnter(Collision other)
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{
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if (other.gameObject.CompareTag("agent") && m_State == false)
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{
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myButton.GetComponent<Renderer>().material = onMaterial;
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m_State = true;
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m_AreaComponent.CreatePyramid(1, m_PyramidIndex);
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tag = "switchOn";
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}
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}
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}
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