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288 行
7.7 KiB
288 行
7.7 KiB
using UnityEngine;
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using Unity.MLAgents;
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using Unity.MLAgents.Sensors;
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public class FoodCollectorAgent : Agent
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{
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FoodCollectorSettings m_FoodCollecterSettings;
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public GameObject area;
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FoodCollectorArea m_MyArea;
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bool m_Frozen;
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bool m_Poisoned;
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bool m_Satiated;
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bool m_Shoot;
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float m_FrozenTime;
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float m_EffectTime;
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Rigidbody m_AgentRb;
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float m_LaserLength;
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// Speed of agent rotation.
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public float turnSpeed = 300;
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// Speed of agent movement.
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public float moveSpeed = 2;
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public Material normalMaterial;
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public Material badMaterial;
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public Material goodMaterial;
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public Material frozenMaterial;
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public GameObject myLaser;
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public bool contribute;
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public bool useVectorObs;
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EnvironmentParameters m_ResetParams;
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public override void Initialize()
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{
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m_AgentRb = GetComponent<Rigidbody>();
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m_MyArea = area.GetComponent<FoodCollectorArea>();
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m_FoodCollecterSettings = FindObjectOfType<FoodCollectorSettings>();
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m_ResetParams = Academy.Instance.EnvironmentParameters;
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SetResetParameters();
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}
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public override void CollectObservations(VectorSensor sensor)
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{
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if (useVectorObs)
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{
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var localVelocity = transform.InverseTransformDirection(m_AgentRb.velocity);
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sensor.AddObservation(localVelocity.x);
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sensor.AddObservation(localVelocity.z);
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sensor.AddObservation(System.Convert.ToInt32(m_Frozen));
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sensor.AddObservation(System.Convert.ToInt32(m_Shoot));
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}
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}
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public Color32 ToColor(int hexVal)
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{
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var r = (byte)((hexVal >> 16) & 0xFF);
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var g = (byte)((hexVal >> 8) & 0xFF);
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var b = (byte)(hexVal & 0xFF);
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return new Color32(r, g, b, 255);
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}
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public void MoveAgent(float[] act)
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{
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m_Shoot = false;
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if (Time.time > m_FrozenTime + 4f && m_Frozen)
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{
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Unfreeze();
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}
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if (Time.time > m_EffectTime + 0.5f)
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{
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if (m_Poisoned)
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{
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Unpoison();
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}
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if (m_Satiated)
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{
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Unsatiate();
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}
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}
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var dirToGo = Vector3.zero;
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var rotateDir = Vector3.zero;
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if (!m_Frozen)
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{
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var shootCommand = false;
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var forwardAxis = (int)act[0];
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var rightAxis = (int)act[1];
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var rotateAxis = (int)act[2];
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var shootAxis = (int)act[3];
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switch (forwardAxis)
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{
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case 1:
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dirToGo = transform.forward;
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break;
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case 2:
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dirToGo = -transform.forward;
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break;
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}
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switch (rightAxis)
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{
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case 1:
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dirToGo = transform.right;
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break;
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case 2:
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dirToGo = -transform.right;
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break;
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}
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switch (rotateAxis)
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{
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case 1:
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rotateDir = -transform.up;
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break;
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case 2:
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rotateDir = transform.up;
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break;
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}
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switch (shootAxis)
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{
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case 1:
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shootCommand = true;
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break;
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}
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if (shootCommand)
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{
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m_Shoot = true;
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dirToGo *= 0.5f;
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m_AgentRb.velocity *= 0.75f;
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}
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m_AgentRb.AddForce(dirToGo * moveSpeed, ForceMode.VelocityChange);
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transform.Rotate(rotateDir, Time.fixedDeltaTime * turnSpeed);
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}
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if (m_AgentRb.velocity.sqrMagnitude > 25f) // slow it down
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{
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m_AgentRb.velocity *= 0.95f;
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}
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if (m_Shoot)
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{
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var myTransform = transform;
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myLaser.transform.localScale = new Vector3(1f, 1f, m_LaserLength);
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var rayDir = 25.0f * myTransform.forward;
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Debug.DrawRay(myTransform.position, rayDir, Color.red, 0f, true);
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RaycastHit hit;
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if (Physics.SphereCast(transform.position, 2f, rayDir, out hit, 25f))
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{
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if (hit.collider.gameObject.CompareTag("agent"))
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{
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hit.collider.gameObject.GetComponent<FoodCollectorAgent>().Freeze();
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}
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}
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}
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else
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{
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myLaser.transform.localScale = new Vector3(0f, 0f, 0f);
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}
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}
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void Freeze()
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{
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gameObject.tag = "frozenAgent";
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m_Frozen = true;
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m_FrozenTime = Time.time;
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gameObject.GetComponentInChildren<Renderer>().material = frozenMaterial;
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}
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void Unfreeze()
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{
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m_Frozen = false;
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gameObject.tag = "agent";
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gameObject.GetComponentInChildren<Renderer>().material = normalMaterial;
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}
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void Poison()
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{
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m_Poisoned = true;
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m_EffectTime = Time.time;
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gameObject.GetComponentInChildren<Renderer>().material = badMaterial;
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}
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void Unpoison()
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{
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m_Poisoned = false;
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gameObject.GetComponentInChildren<Renderer>().material = normalMaterial;
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}
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void Satiate()
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{
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m_Satiated = true;
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m_EffectTime = Time.time;
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gameObject.GetComponentInChildren<Renderer>().material = goodMaterial;
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}
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void Unsatiate()
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{
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m_Satiated = false;
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gameObject.GetComponentInChildren<Renderer>().material = normalMaterial;
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}
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public override void OnActionReceived(float[] vectorAction)
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{
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MoveAgent(vectorAction);
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}
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public override void Heuristic(float[] actionsOut)
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{
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if (Input.GetKey(KeyCode.D))
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{
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actionsOut[2] = 2f;
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}
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if (Input.GetKey(KeyCode.W))
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{
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actionsOut[0] = 1f;
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}
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if (Input.GetKey(KeyCode.A))
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{
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actionsOut[2] = 1f;
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}
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if (Input.GetKey(KeyCode.S))
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{
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actionsOut[0] = 2f;
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}
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actionsOut[3] = Input.GetKey(KeyCode.Space) ? 1.0f : 0.0f;
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}
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public override void OnEpisodeBegin()
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{
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Unfreeze();
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Unpoison();
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Unsatiate();
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m_Shoot = false;
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m_AgentRb.velocity = Vector3.zero;
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myLaser.transform.localScale = new Vector3(0f, 0f, 0f);
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transform.position = new Vector3(Random.Range(-m_MyArea.range, m_MyArea.range),
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2f, Random.Range(-m_MyArea.range, m_MyArea.range))
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+ area.transform.position;
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transform.rotation = Quaternion.Euler(new Vector3(0f, Random.Range(0, 360)));
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SetResetParameters();
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}
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void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.CompareTag("food"))
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{
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Satiate();
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collision.gameObject.GetComponent<FoodLogic>().OnEaten();
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AddReward(1f);
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if (contribute)
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{
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m_FoodCollecterSettings.totalScore += 1;
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}
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}
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if (collision.gameObject.CompareTag("badFood"))
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{
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Poison();
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collision.gameObject.GetComponent<FoodLogic>().OnEaten();
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AddReward(-1f);
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if (contribute)
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{
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m_FoodCollecterSettings.totalScore -= 1;
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}
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}
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}
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public void SetLaserLengths()
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{
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m_LaserLength = m_ResetParams.GetWithDefault("laser_length", 1.0f);
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}
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public void SetAgentScale()
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{
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float agentScale = m_ResetParams.GetWithDefault("agent_scale", 1.0f);
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gameObject.transform.localScale = new Vector3(agentScale, agentScale, agentScale);
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}
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public void SetResetParameters()
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{
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SetLaserLengths();
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SetAgentScale();
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}
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}
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