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87 行
3.0 KiB
87 行
3.0 KiB
using UnityEngine;
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using Unity.MLAgents;
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using Unity.MLAgents.Sensors;
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public class Ball3DAgent : Agent
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{
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[Header("Specific to Ball3D")]
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public GameObject ball;
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Rigidbody m_BallRb;
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EnvironmentParameters m_ResetParams;
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public override void Initialize()
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{
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m_BallRb = ball.GetComponent<Rigidbody>();
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m_ResetParams = Academy.Instance.EnvironmentParameters;
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SetResetParameters();
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}
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public override void CollectObservations(VectorSensor sensor)
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{
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sensor.AddObservation(gameObject.transform.rotation.z);
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sensor.AddObservation(gameObject.transform.rotation.x);
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sensor.AddObservation(ball.transform.position - gameObject.transform.position);
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sensor.AddObservation(m_BallRb.velocity);
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}
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public override void OnActionReceived(float[] vectorAction)
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{
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var actionZ = 2f * Mathf.Clamp(vectorAction[0], -1f, 1f);
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var actionX = 2f * Mathf.Clamp(vectorAction[1], -1f, 1f);
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if ((gameObject.transform.rotation.z < 0.25f && actionZ > 0f) ||
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(gameObject.transform.rotation.z > -0.25f && actionZ < 0f))
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{
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gameObject.transform.Rotate(new Vector3(0, 0, 1), actionZ);
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}
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if ((gameObject.transform.rotation.x < 0.25f && actionX > 0f) ||
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(gameObject.transform.rotation.x > -0.25f && actionX < 0f))
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{
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gameObject.transform.Rotate(new Vector3(1, 0, 0), actionX);
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}
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if ((ball.transform.position.y - gameObject.transform.position.y) < -2f ||
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Mathf.Abs(ball.transform.position.x - gameObject.transform.position.x) > 3f ||
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Mathf.Abs(ball.transform.position.z - gameObject.transform.position.z) > 3f)
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{
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SetReward(-1f);
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EndEpisode();
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}
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else
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{
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// SetReward(0.1f);
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SetReward(0.1f - (0.05f * actionZ * actionZ + 0.05f * actionX * actionX));
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}
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}
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public override void OnEpisodeBegin()
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{
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gameObject.transform.rotation = new Quaternion(0f, 0f, 0f, 0f);
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gameObject.transform.Rotate(new Vector3(1, 0, 0), Random.Range(-10f, 10f));
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gameObject.transform.Rotate(new Vector3(0, 0, 1), Random.Range(-10f, 10f));
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m_BallRb.velocity = new Vector3(0f, 0f, 0f);
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ball.transform.position = new Vector3(Random.Range(-1.5f, 1.5f), 4f, Random.Range(-1.5f, 1.5f))
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+ gameObject.transform.position;
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//Reset the parameters when the Agent is reset.
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SetResetParameters();
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}
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public override void Heuristic(float[] actionsOut)
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{
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actionsOut[0] = -Input.GetAxis("Horizontal");
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actionsOut[1] = Input.GetAxis("Vertical");
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}
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public void SetBall()
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{
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//Set the attributes of the ball by fetching the information from the academy
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m_BallRb.mass = m_ResetParams.GetWithDefault("mass", 1.0f);
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var scale = m_ResetParams.GetWithDefault("scale", 1.0f);
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ball.transform.localScale = new Vector3(scale, scale, scale);
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}
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public void SetResetParameters()
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{
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SetBall();
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}
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}
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