Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 

2.4 KiB

Profiling ML-Agents in Python

ML-Agents provides a lightweight profiling system, in order to identity hotspots in the training process and help spot regressions from changes.

Timers are hierarchical, meaning that the time tracked in a block of code can be further split into other blocks if desired. This also means that a function that is called from multiple places in the code will appear in multiple places in the timing output.

All timers operate using a "global" instance by default, but this can be overridden if necessary (mainly for testing).

Adding Profiling

There are two ways to indicate code should be included in profiling. The simplest way is to add the @timed decorator to a function or method of interested.

class TrainerController:
    # ....
    @timed
    def advance(self, env: EnvManager) -> int:
        # do stuff

You can also used the hierarchical_timer context manager.

with hierarchical_timer("communicator.exchange"):
    outputs = self.communicator.exchange(step_input)

The context manager may be easier than the @timed decorator for profiling different parts of a large function, or profiling calls to abstract methods that might not use decorator.

Output

By default, at the end of training, timers are collected and written in json format to {summaries_dir}/{run_id}_timers.json. The output consists of node objects with the following keys:

  • name (string): The name of the block of code.
  • total (float): The total time in seconds spent in the block, including child calls.
  • count (int): The number of times the block was called.
  • self (float): The total time in seconds spent in the block, excluding child calls.
  • children (list): A list of child nodes.
  • is_parallel (bool): Indicates that the block of code was executed in multiple threads or processes (see below). This is optional and defaults to false.

Parallel execution

For code that executes in multiple processes (for example, SubprocessEnvManager), we periodically send the timer information back to the "main" process, aggregate the timers there, and flush them in the subprocess. Note that (depending on the number of processes) this can result in timers where the total time may exceed the parent's total time. This is analogous to the difference between "real" and "user" values reported from the unix time command. In the timer output, blocks that were run in parallel are indicated by the is_parallel flag.